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Burnout Dominator for PlayStation 2
Burnout Dominator for PlayStation 2 is an arcade racer focused on maintaining speed. You build boost through drifts, near misses and driving against traffic. You can use a small supply immediately, or wait until the meter is completely full and blue. You can then activate Supercharge Boost: a burst of speed that lets you earn new boost while consuming your existing supply. Choosing the right moment to press the button therefore matters in its own way.
If you earn enough new boost during that burst, you can link the next Burnout straight to the previous one. The challenge is to continue the chain while corners and traffic keep approaching. In Maniac, dangerous driving earns points and Burnout chains increase your scoring potential. You can eliminate rivals with Takedowns, while ordinary traffic cars remain obstacles. A mistake therefore affects both your line and the sequence you wanted to build.
World Tour takes you through different car classes, races and driving challenges. The circuits also contain Signature Shortcuts: passages opened by ramming a rival through the barrier. You therefore learn where an alternative route starts and when you can reach it. For local play together, there are split-screen contests and Party Play, in which players take turns trying to improve a result.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Burnout Dominator for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Burnout Dominator
Burnout Dominator was released in 2007 for PlayStation 2 and PSP, published by Electronic Arts. The British EA team in Guildford developed the game with involvement from Criterion. It followed Burnout Revenge while work on newer consoles was taking the series in a different direction. Dominator gave the existing Sony systems their own instalment, looking back to an older part of Burnout: using a full supply of boost without interruption and then being able to continue immediately.
Around the announcement, producer Nick Channon explained that the team wanted risky driving to revolve around avoiding a crash again. The separate Crash events and Traffic Checking from Revenge were therefore omitted. Takedowns remained. That distinction also shaped the new courses: long drifting corners, busy straights and alternative routes were intended to give players room to plan a boost chain while spotting fresh hazards.
Maniac turned that driving style into a separate points challenge. Choosing between a short boost and waiting for Supercharge also created a new decision during ordinary races. The PlayStation 2 version offered local split screen, while the PSP version received its own connection and download features. Those handheld extras are not part of this edition. Within the series, Dominator marks the return of Burnout chains, before Burnout Paradise moved the action to an open city on later consoles.
Similar games for PlayStation 2
Burnout 2: Point of Impact already puts considerable emphasis on linking boost sequences and avoiding traffic. It also includes separate Crash scenarios and police chases in Pursuit. Burnout Dominator develops the chains further with Supercharge, Maniac and circuits designed specifically around sustained dangerous driving and drifting.
Burnout 3: Takedown makes eliminating rivals a regular way to earn boost and combines races with Crash challenges. Burnout Dominator retains Takedowns, but Supercharge requires you to earn enough new boost while consuming it. You therefore more often plan a longer uninterrupted line rather than only the next attack.
Burnout Revenge lets you knock aside smaller traffic cars travelling in the same direction and uses them in Traffic Attack. Crashbreakers also play a part in certain races. Burnout Dominator returns ordinary traffic cars to their role as obstacles. The result is a different rhythm: you seek room for your boost chain and mainly consider collisions between rivals.
Burnout begins with a simple relationship between risk and reward: dangerous driving fills your supply of extra speed. Burnout Dominator returns to that idea, but adds later Takedowns, a World Tour and different score challenges. The blue Supercharge meter also makes choosing a longer burst of boost a distinctive part of every race.
Need for Speed: Hot Pursuit 2 has you steer real sports cars through road races and police chases. Approaching a bend and finding space in traffic in time remain shared skills. Burnout Dominator closely links those actions to a boost and scoring system, so a risky passage can also prepare your next burst of acceleration.