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PlayStation 2

Brothers In Arms Road To Hill 30 - PlayStation 2 - PS2

€ 3,49

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Brothers in Arms: Road to Hill 30 for PlayStation 2

Brothers in Arms: Road to Hill 30 for PlayStation 2 is a tactical shooter in which you lead Matt Baker and his paratroopers through Normandy. After the airborne landings around D-Day, you try to keep the scattered soldiers together and complete objectives. You see through Baker’s eyes, but do not fight alone. Commands send teams to cover, direct their fire at an enemy position or order an assault.

The core is suppression and flanking. A fire team keeps opponents occupied while an assault team or Baker himself approaches by another route. Hedges, walls and buildings determine where you can move safely. The suppression indicator helps show when an enemy is firing back less. You still need to maintain fire: an opponent who recovers can cover your route again.

Situational Awareness pauses the fight to let you examine known positions and the objective from above. Undiscovered enemies remain a risk. The story campaign is single-player; separate local matches for two players use split-screen. The pace mainly comes from deciding and executing: first read a route, then position your soldiers and only then try to reach the next cover.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Brothers in Arms: Road to Hill 30 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Brothers in Arms: Road to Hill 30

Ubisoft released Brothers in Arms: Road to Hill 30 in 2005. Gearbox Software built the game around a group from the 101st Airborne Division during the Normandy fighting. Matt Baker became the face of a campaign where leadership and responsibility for soldiers were to be as visible as shooting. Players therefore received teams commanded from Baker’s perspective rather than a series of soldiers to control directly.

Suppression gave that design a clear rule. One team could hold an enemy position’s attention without immediately eliminating it. The other gained time to find a flank. Dividing soldiers into fire and assault teams translated a tactical idea into short controller commands. Your own weapon remained important, but formed part of a larger movement between cover, sightlines and the positions of your soldiers.

The story kept the group’s names and reactions close to those decisions. Baker did not travel as an isolated hero: objectives were continually tied to the people around him. Earned in Blood followed later in 2005, with Joe Hartsock as its protagonist and separate Skirmish battles. Road to Hill 30 remains the earlier beginning centred on Baker, with a solo story and a distinct local two-player component alongside it.

Similar games for PlayStation 2

Brothers in Arms: Earned in Blood shares fire and assault teams, suppression and flanking routes. Joe Hartsock takes over Matt Baker’s leading role and tells another part of the Normandy fighting. Separate Skirmish missions add cooperative battles. Road to Hill 30 focuses its story campaign on Baker and keeps local two-player matches separate from it.

Call of Duty 2: Big Red One also follows a close-knit group of Second World War soldiers. Its campaign travels with the 1st Infantry Division through North Africa, Italy and Western Europe. In Brothers in Arms you command fire and assault teams yourself and seek room to flank. Big Red One emphasises the sequence of events and fights within each mission more.

Medal of Honor: European Assault combines war action with squad support and objectives picked up during missions. William Holt’s OSS assignments provide another perspective on the war. Brothers in Arms makes dividing teams and suppression much more central. Both ask you to weigh cover and routes, but European Assault also uses Adrenaline for brief, enhanced action sequences.

Conflict: Desert Storm also has you lead a group through dangerous terrain, but gives direct control of different specialists. You switch soldiers and use their weapons and equipment. Its setting is the Gulf War rather than Normandy. Brothers in Arms keeps you in the squad leader’s perspective, organising cooperation through team commands instead of continually taking over another soldier.

Freedom Fighters shares squad commands and moving between cover. You view Chris Stone in third person and recruit resistance fighters in an alternative New York. Brothers in Arms uses historical wartime circumstances and predefined military teams. Both involve leadership during firefights, but the way your group grows and the world is structured differs clearly.