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PlayStation 2

Broken Sword The Sleeping Dragon - PlayStation 2 - PS2

€ 9,97

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Broken Sword: The Sleeping Dragon for PlayStation 2

Broken Sword: The Sleeping Dragon for PlayStation 2 follows George Stobbart and journalist Nico Collard through a mystery involving murder, ancient knowledge and the Knights Templar. George becomes involved after a plane crash in the Congo, while Nico begins an investigation in Paris. Their paths converge in an adventure that also visits Prague and Glastonbury. Conversations and investigation keep revealing new connections, with dry humour between the threatening developments.

You control the characters directly through three-dimensional locations. When you approach people and objects, possible actions appear in a small action map corresponding to the controller buttons. You look, talk, pick things up and work out how to use them. Some solutions require combining objects; others concern the space itself, for example moving crates or reaching a passage. It pays to remember clues from conversations and revisit places you have already explored.

You play this adventure alone: George and Nico take turns within the story. Alongside leisurely searching and reasoning, there are moments when you must sneak, climb or react quickly to danger. Fixed camera angles give scenes a cinematic arrangement, but sometimes require you to pay close attention to where a route continues. The emphasis remains on unravelling the conspiracy, with puzzles and characters that move the journey forward.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Broken Sword: The Sleeping Dragon for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Broken Sword: The Sleeping Dragon

Revolution Software released Broken Sword: The Sleeping Dragon in 2003 as George Stobbart and Nico Collard's third adventure. The first two games had built their world with drawn backgrounds and a pointer used to select actions. For this sequel, the studio switched to three-dimensional environments and direct control. PlayStation 2 was among the original platforms; this is therefore the console version of that new design, not a later rerelease.

Designer Charles Cecil explained at the time that the transition had to change more than just the appearance. The added depth gave the creators room for different puzzles and situations in which position, movement and timing mattered. Investigation nevertheless remained the foundation: questioning people, examining objects and reconstructing a larger secret. Familiar inventory puzzles therefore sat alongside crates, ledges and brief moments of danger. This mixture made the third game distinctly different from its predecessors without abandoning George and Nico's detective work.

The presentation changed as well. Moving characters, facial animations, spoken dialogue and preselected camera angles gave scenes a strongly cinematic form. Revolution built on its recurring combination of history, contemporary locations and fictional conspiracies. The story once again takes the two protagonists through different countries and brings their separate discoveries together. The Sleeping Dragon thus marks the moment when the series tried to place its recognisable storytelling tone within a new three-dimensional game world.

Similar games for PlayStation 2

Escape from Monkey Island on PlayStation 2 likewise combines directly controlled characters with conversations and inventory puzzles. As Guybrush Threepwood, you investigate a pirate world full of puns and strange solutions. Broken Sword: The Sleeping Dragon also uses humour, but builds a more serious conspiracy around George and Nico. If you enjoy collecting objects and trying conversation topics, much will feel familiar; Monkey Island's pirate satire more often calls for deliberately absurd connections than the investigation in Broken Sword.

Syberia for PS2 has you travel through European places as Kate Walker, talking to people and solving mechanical riddles. This unhurried investigation connects with George and Nico's search. Syberia focuses more strongly on automatons, the trail of Hans Voralberg and a melancholy journey. Broken Sword: The Sleeping Dragon switches between two protagonists more quickly and interrupts its puzzles with stealth and brief dangers. Both require patience when examining the surroundings, but their rhythms and atmospheres are distinctly different.

Fahrenheit on PlayStation 2 also tells a mystery through several characters and uses cinematic camera changes. Choices, quick reactions and the characters' condition affect how its scenes unfold. Broken Sword: The Sleeping Dragon relies more heavily on finding the right objects, conversations and puzzle solutions. In both, you follow an unusual conspiracy, but Fahrenheit puts more emphasis on immediate decisions under pressure, while George and Nico more often let you stop to investigate a location systematically.

The Da Vinci Code for PS2 shares with Broken Sword: The Sleeping Dragon an investigation into hidden knowledge, historical references and a conspiracy linking several places. Deciphering symbols and codes takes a larger role for Robert Langdon and Sophie Neveu, alongside fighting. George and Nico more often solve practical problems by combining conversations and objects. Both create the feeling of following a trail of clues, with a different balance between scholarly riddles and everyday obstacles.

Tomb Raider: Legend on PlayStation 2 links ancient secrets and international locations with puzzles in three-dimensional environments. Lara Croft climbs, jumps and fights much more often, and executing movements precisely is an important part of the challenge. Broken Sword: The Sleeping Dragon mainly uses ledges and danger as part of an adventure story with conversations and inventory puzzles. If you mainly want to investigate a mystery, George and Nico offer more dialogue; Lara more quickly asks you to physically execute a route.