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Beyond Good & Evil for PlayStation 2
Beyond Good & Evil for the PlayStation 2 is an action-adventure game in which you play Jade investigating the truth behind attacks on Hillys. She lives in a lighthouse with her uncle Pey'j and earns money through photography. When her search leads to an underground network, the camera gains another purpose: capturing evidence that challenges the official account of the war.
You explore streets, buildings and areas on the water. The hovercraft takes you between destinations and also lets you enter races. On foot, exploration, puzzles, stealth and fights with Jade's staff alternate. You watch guards' movements, find a safe route and use a companion's help when an obstacle requires it. The surroundings often provide a clue for your next step.
The camera has a role beyond gathering evidence too. Photographing animal species earns money and helps you learn about the world. Resources and new vehicle capabilities gradually open other places. Beyond Good & Evil combines a personal story with investigation in which careful observation directly rewards you. Jade learns about Hillys through its residents, animals and places where she is unwelcome. What you photograph helps her progress and substantiate her account.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Beyond Good & Evil for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Beyond Good & Evil
Beyond Good & Evil was released in 2003 for platforms including the PlayStation 2. Ubisoft Montpellier developed it under Michel Ancel, who had previously worked on Rayman and Rayman 2. In an interview shortly before release, he explained he had already spent several years on the project. The team brought experience in games, animation and film music together around a new world and protagonist.
Ancel wanted the story to grow gradually out of Jade's everyday life. She began with a job and transport, then her work drew her into larger events. Photography thus became a way both to earn money and share information. The creators wove conversations, journeys and dangerous investigation sites into that reporting role. Capturing evidence became part of progressing through the story.
For its atmosphere, Ancel cited inspirations including Hayao Miyazaki and Jules Verne. The world combined nature, water and daily activities with technology and concealed threats. Christophe Héral composed the music, bringing experience from film and other narrative productions. These backgrounds suited a game whose characters, setting, music and investigation carried the adventure together. The original PS2 release contains the 2003 journey on which later rereleases were based.
Similar games for PlayStation 2
Prince of Persia: The Sands of Time connects a story around two characters with climbing, fighting and environmental puzzles. That variety may appeal if you enjoy investigating how a room works. Beyond Good & Evil gives the camera and gathering evidence a larger role. Jade also uses stealth and photography to advance her search.
ICO has you explore a castle and find a path for two characters who need one another. The connection between environment, puzzles and relationships resembles Beyond Good & Evil. Jade also has her camera, hovercraft and journalistic search. Both games let you progress through observing places and using others' help.
Jak and Daxter: The Precursor Legacy lets you explore a connected world and collect items to progress. Varied environments and returning characters may feel familiar alongside Hillys. Beyond Good & Evil places more emphasis on stealth and photographing evidence. Both connect curiosity about the surroundings with new opportunities to travel further.
Ratchet & Clank combines visiting different planets with weapons, gadgets and platforming. New equipment helps overcome obstacles and reach other places. Beyond Good & Evil uses a more compact world whose destinations are linked by hovercraft. Their similarity lies in exploring an environment and recognising how a tool helps you progress.
Sphinx and the Cursed Mummy divides action and puzzles between two protagonists in an Egyptian-inspired world. Investigating rooms and discovering the right action particularly connects it to Beyond Good & Evil. Jade follows one continuous search with companions, photography and stealth. Both let characters' properties determine how an obstacle is solved.