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Beestenboel for PlayStation 2
Beestenboel for PlayStation 2, released internationally as Barnyard, lets you create a cow and discover farm life. You play alone. You meet Otis and other animals from the animated film, take jobs and explore on foot or by BMX. The farm lies among areas such as Walnut Woods and Dankweed Pond. You use the map to find your way and return to familiar places.
Tasks combine the animals' everyday lives with pranks, competitions and protecting the farm from coyotes. You run, jump and aim streams of milk at targets. On the bike you steer, brake and shift your weight as you ride. Alternating these actions with conversations determines how you approach a task. As days and nights pass, activities in the world around you change.
Outside ongoing tasks you find separate activities, from Gopher Golf to Chasing Chicks. Antics lets you play mini-games independently. Earned rewards and new possibilities encourage further exploration. You can also decorate your own barn and unlock bonus material including artwork and films. This adventure thus links an ongoing story with short activities, using the farm as a familiar place where you seek out different inhabitants and challenges.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Beestenboel for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Beestenboel
THQ released Barnyard, known in the Netherlands as Beestenboel, in 2006 around the animated film from Paramount Pictures and Nickelodeon Movies. Blue Tongue Entertainment developed the console and Windows versions. Halfbrick made the separate Game Boy Advance edition. PlayStation 2 received a three-dimensional farm to explore freely, with your custom cow as a newcomer among familiar film characters. You therefore take your own place in the animal community.
The game built on THQ's collaboration with Nickelodeon, which had produced several games around animated characters. For Barnyard, the developers chose more than familiar events from the film. They also used the farm as a connected environment with tasks, sporting activities and changes between day and night. A custom cow let you meet Otis and his friends as fellow inhabitants instead of always controlling an established film hero.
The original announcement emphasised free exploration, BMX riding and customising a barn. That design developed into separate tasks and the Antics section. The result fits PS2's film adventures but gives everyday side activities plenty of room. A fixed map and repeated journeys along the same paths make the farm increasingly familiar. New activities then give those familiar places different purposes as your cow continues to develop.
Similar games for PlayStation 2
Open Season for PS2 also puts a group of film animals in a countryside setting. Boog and Elliot work with woodland inhabitants to drive hunters away. Beestenboel gives you a custom cow and more frequent journeys between familiar farm locations. Both offer short challenges alongside a story. In Open Season, large rides and chases form separate scenes; Beestenboel more often returns you to the same farm for its activities.
Bee Movie Game for PS2 shares Beestenboel's home world full of small activities. Barry takes jobs in New Hive City, drives vehicles and unlocks new story missions. Your cow explores a farm and takes on tasks and competitions there. Short jobs connect different kinds of action in both cases. Barry's flights through New York, however, add a different scale and freedom of movement from Beestenboel's walks and BMX rides.
Over the Hedge for PS2 also gives animal film characters tasks among humans and their possessions. You enter suburban neighbourhoods, collect food and use two animals' skills to progress. Beestenboel lets you discover a fixed countryside setting as your own cow. Both mix action with different small challenges, but Over the Hedge places more emphasis on acting together during food expeditions and overcoming traps in houses and gardens.
Madagascar for PS2 also alternates encounters with film animals, action and small tasks. You control four familiar protagonists with individual movements and follow their journey from New York to Madagascar. Beestenboel begins with a custom cow and keeps the farm as a recurring centre. The similarity lies in varied animal actions. Madagascar distributes them across chapters and characters; Beestenboel builds different activities around the same inhabitant and environment.
Ratatouille for PS2, like Beestenboel, offers tasks, collecting and environments seen from an animal's perspective. Remy's small size makes chefs, insects and moving obstacles important to every route. The cow in Beestenboel has more room to walk or ride a BMX. Both games use objects and short challenges to develop a film world further, but Ratatouille more often calls for precise routes between immediate dangers.