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Barbie als de Eilandprinses for PlayStation 2
Barbie as the Island Princess for PlayStation 2 follows Rosella, who grows up among animals on a tropical island after a shipwreck. When Prince Antonio discovers her, a journey begins from her island home to his coastal castle. You experience that journey through short tasks featuring characters, music and locations from the animated film. The story connects the different activities, so each new setting also reveals another part of Rosella's introduction to court life.
The PS2 edition includes 28 mini-games, seven playable characters and five settings from the film. Among other things, you collect flowers, decorate dresses and gaze at the stars with Antonio from the ship's deck. These tasks alternate observation, selection and acting at the right moment. Dressing an outfit calls for a different approach from a collecting task; the game uses familiar figures to add a short, self-contained activity to each part of the journey.
As you play, you unlock additional characters, costumes and film footage. This gives replaying activities a purpose beyond following the story. You can play alone or with two players locally on the same PS2; the second player uses a second controller. The focus is on the collection of short games and Rosella's film world, with clothes, animals and royal encounters as recurring subjects during the transition from island to palace.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Barbie als de Eilandprinses for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Barbie als de Eilandprinses
Activision released Barbie as the Island Princess in 2007 alongside Mattel Entertainment's animated film of the same name. The publisher presented Rosella's journey as a series of mini-games built around recognisable film moments rather than an extended action adventure. That fitted a story in which a girl raised among animals learns about a royal setting. The locations, music and characters brought the island and court together in a structure with many short changes of activity.
The partnership between Mattel and Activision gained a broader foundation in May 2006 through a multi-year distribution agreement for new Barbie games. The Island Princess therefore followed during a period in which animated films and games were explicitly linked. Activision's November 2007 launch announcement named PlayStation 2 alongside other systems. The PS2 version was developed by Ivolgamus; the handheld versions had their own technical implementation and must be distinguished from it.
The design places most of its variety within the activities themselves. Collecting flowers, decorating clothes and looking at stars each offer a different action within the same film world. Unlockable costumes and characters fit this approach because they let you use familiar elements from the story again. The choice of seven playable figures and five film settings broadens the adaptation beyond Rosella alone. The PS2 game thus retains the musical fairy-tale framework while you follow the story through small, repeatable tasks.
Similar games for PlayStation 2
Stuart Little 3: Big Photo Adventure likewise uses different short activities within a recognisable film world on PS2. Stuart takes photos for George's school project and uses vehicles and costumes with their own abilities. Rosella collects flowers, decorates clothes and observes stars on her journey to court. Both link variety to familiar characters, but Stuart's photo assignment guides his exploration of the city; The Island Princess organises progression around separate mini-games and encounters from the film.
Meet the Robinsons likewise connects an animated film to a playable journey on PS2. Wilbur investigates settings with a Scanner and turns components and blueprints into equipment. Rosella works through short activities, from collecting flowers to decorating dresses. Both use different actions to explore a film world, but Wilbur's tools form an ongoing puzzle structure; The Island Princess instead switches between self-contained games whose themes are determined by music, clothing and encounters.
Rayman 3: Hoodlum Havoc likewise brings colour and variety to a journey through fantasy settings on PS2. Rayman uses temporary powers against Hoodlums and to overcome platforming obstacles. Rosella's adventure alternates collecting tasks, clothing and stargazing across 28 mini-games. Both regularly change what you need to do, but Rayman's power changes remain part of action and platforming; The Island Princess interrupts the journey for short activities with their own task and film characters.
Jak and Daxter: The Precursor Legacy also lets you visit colourful places and collect objects on PS2. Jak searches for Power Cells and uses Eco powers in continuous landscapes. Rosella travels between five film settings and collects flowers, among other things, during separate activities. Both make searching part of progression, but Jak's discoveries support a platform adventure with connected areas; The Island Princess uses collecting as one activity within a broader series of mini-games about the island and court.
Stitch: Experiment 626 likewise brings a familiar animated character into new playable situations on PS2. Stitch collects DNA for Jumba and uses blasters, claws and a grapple in alien locations. Rosella and other film characters participate in short games around her island journey. Both give collecting a concrete subject, but Stitch links his search to climbing and shooting; The Island Princess switches tasks between animals, clothing, music and encounters with Prince Antonio.