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Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Asterix for Game Boy
Asterix for Game Boy sends the Gaulish hero out to free Obelix. The Romans have kidnapped him, and levels spread across Europe ask Asterix to pass enemies, traps and moving platforms. The route crosses forests, Roman structures, snowy areas and other locations that remain visually distinct on the small monochrome screen. Familiar comic characters appear between action scenes and give the journey a recognisable Asterix atmosphere.
Asterix runs, jumps, ducks and throws short punches. Some Romans can be defeated directly, while animals, projectiles and sharp obstacles demand precise jumps. Blocks and narrow passages make it important to slow down and study a pattern first. Items provide points or extra chances, and passwords let you resume at a later part of the adventure without replaying the entire journey.
This is a solo game with fixed side-scrolling levels; features from later Asterix games, such as switching to Obelix, three-dimensional areas or cooperative play, are absent. The European Game Boy release was designed for the original hardware and has no online features. This offer includes a loose cartridge; a box and manual are not supplied unless explicitly stated for the copy.
Region and language
Our Game Boy games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Asterix for Game Boy, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Asterix
Spanish studio Bit Managers developed Asterix for Game Boy, and Infogrames released it in Europe in 1993. It is based on the comics by René Goscinny and Albert Uderzo, but tells a compact original rescue story about Obelix. The European release reflects the characters' popularity on the continent and Infogrames' range of licensed comic games.
Bit Managers created a traditional platform game that could display recognisable figures, large sprites and varied backgrounds within the Game Boy's limits. Controls remain focused on running, jumping, ducking and punching, so challenge comes from level design and timing. The game appeared on other systems in the same period, but the Game Boy edition has its own proportions and pace; console-version features are not attributed to this cartridge.
The original manual appeared in multilingual European forms, including editions with French and Dutch text. That does not describe the loose copy now offered: the standard cartridge delivery does not include a booklet. Asterix later received many other games, but this title is separate from Asterix & Obelix, XXL and modern remasters. It remains an early portable platform journey with Asterix as the only playable main hero.
Similar games for Game Boy
The Smurfs is another European comic platformer from Infogrames, translating colourful locations into monochrome Game Boy graphics. Both require patience around enemies and moving platforms. Asterix uses short punches and a rescue journey across Europe, while The Smurfs follows different characters and more fairy-tale obstacles.
Tintin in Tibet bases its levels on a well-known comic story and combines platform action with scenes where evasion matters more than fighting. Asterix tells a looser rescue adventure and lets its hero knock down Romans more often. Tintin is more closely tied to one album; Asterix uses recognisable elements from the wider comic world.
Super Mario Land 2 offers a freely selectable world map, abilities and large fantasy levels. Asterix follows a more fixed route and keeps controls simpler with jumping and punching. Both use large, readable sprites, but Mario gives more freedom in order and hidden routes, while Asterix builds its challenge linearly.
Wario Land lets Wario ram enemies, search for treasure and travel through levels with different helmets. Asterix has no transformations and sticks to direct punches and jumps. Wario rewards extensive treasure hunting; Asterix places greater emphasis on reaching Obelix through consecutive European locations.
Mickey Mouse: Magic Wands! combines side-scrolling platform action with doors, keys and a magic wand. Asterix takes a more physical approach and defeats Romans at close range. Mickey uses more room-like puzzles, while Asterix brings longer routes, animals and traps together in a classic action platformer.