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Game Boy

All Star Challenge 2 - Game Boy - GB

€ 14,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

NBA All-Star Challenge 2 for Game Boy

NBA All-Star Challenge 2 for Game Boy reduces basketball to six short events in which timing and direction matter more than team tactics. Choose one of 27 NBA players from the early 1990s and compete in One-on-One, Free Throw, Three Point, Horse, Slam Dunk and Tournament. Each event uses the same compact court and clear score display, but demands a different approach: control the meter for free throws, copy shots in Horse, and combine the run-up and jump for dunks.

One-on-One and Tournament are closest to a regular game. You dribble, defend, block and look for room to shoot, while the other challenges isolate a single skill. This lets you play one event quickly or complete all events in sequence. The monochrome presentation uses large player figures and recognisable names instead of a full five-on-five court. Statistics vary by player, so a powerful dunker is not automatically the best choice for long-range shots.

The game supports two players with two Game Boys, two cartridges and a Game Link Cable; one system only supports solo play. There are no online features or modern rosters. This edition is a loose Game Boy cartridge, so a box and manual are not included as standard. Its core is a collection of self-contained basketball trials that can be restarted immediately, featuring licences and player names from the original period.

Region and language

Our Game Boy games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Two players require two Game Boys, two copies of NBA All-Star Challenge 2 and a compatible Game Link Cable. On one system, the game is for one player.

Manual

With NBA All-Star Challenge 2 for Game Boy, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of NBA All-Star Challenge 2

Beam Software developed NBA All-Star Challenge 2 and LJN released the Game Boy version under an NBA licence in the early 1990s. It followed NBA All-Star Challenge and expanded the number of separate basketball events. Rather than build a full season around teams, the designers again chose individual stars and contests that remained readable within the handheld's limited screen space.

The selection contains 27 players who were then associated with NBA teams. Familiar names, different abilities and six events were intended to give the contest format more variety than its predecessor. The Game Boy version was sold as a standalone design; features from later 16-bit basketball games, such as extensive team rosters, spoken presentation or four-player support, are not included. The cable option links local handhelds and is not online multiplayer.

The structure reflects early portable sports games: one discipline is condensed into a short round, and scores invite repeat attempts. Slam Dunk and Three Point evoke the All-Star contests, while Horse adds an informal playground idea. The names and teams represent the licence period and are not updated. NBA All-Star Challenge 2 is therefore both a compact sports game and a snapshot of professional basketball from its original era.

Similar games for Game Boy

The first NBA All-Star Challenge also uses individual NBA players and short skill contests. The sequel expands the selection and events, adding Tournament and more shot variety. Both avoid a full season; the second game mainly provides a broader collection around the same direct Game Boy controls.

NBA Jam chooses two-on-two games with teams, huge jumps and an emphatic arcade feel. NBA All-Star Challenge 2 is smaller in scale and divides basketball into separate trials such as Horse and free throws. Jam centres on fast matches and teamwork, while All-Star Challenge 2 focuses on individual technique and scores.

NBA Live 96 attempts to put five-on-five basketball, full teams and a larger match structure on Game Boy. NBA All-Star Challenge 2 uses one star at a time and short events. Live therefore resembles a regular NBA game more closely, while All-Star Challenge 2 reaches a specific shot, duel or dunk contest more quickly.

Double Dribble: 5 on 5 is built around full teams, passing and positions across an entire court. NBA All-Star Challenge 2 drops team line-ups and uses famous individual players in six challenges. Double Dribble offers more structure for a traditional match; All-Star Challenge 2 is more direct for short score trials.

College Slam follows the fast two-on-two concept with college teams, powerful dunks and complete matches. NBA All-Star Challenge 2 presents real NBA stars but limits the action to one-on-one play and skill events. College Slam is busier and more exaggerated; All-Star Challenge 2 places more emphasis on repeatable timing trials.