This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
24: The Game for PlayStation 2
In 24: The Game for PlayStation 2, you follow a new working day for Jack Bauer and the Los Angeles Counter Terrorist Unit. A raid on a ship marks the start of a conspiracy involving Tony Almeida, Chase Edmunds and other familiar faces. The story takes place between the second and third television seasons. You alternate between different characters, while cutscenes with multiple picture windows show how events in different places are connected.
This action game alternates third-person gunfights with chases and technical tasks. During a firefight, you use walls and corners for cover and look for an opening to move forward. Afterwards, you may find yourself behind the wheel or deciphering information at CTU. Investigators trace phones and examine satellite images; during interrogations, you choose your approach to the suspect at the right moment. This changes not just the location, but also what the game asks of you.
You play through the adventure alone with a PS2 controller. The hours structure the story, but do not require you to play for twenty-four hours without stopping. Once a save file has been created, autosave records your progress on a PS2 memory card in slot 1. The mission ratings also give you a reason to attempt earlier assignments again. A more precisely executed operation can unlock extra material, including images and character models.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
24: The Game for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of 24: The Game
Sony's Cambridge Studio developed 24: The Game together with Fox and the team behind the television series. The PS2 game was released in 2006 and received its own story rather than a literal retelling of existing episodes. The gap between seasons two and three left room for an additional day. This allowed the studio to revisit questions surrounding President Palmer and show how Jack Bauer and Chase Edmunds first came into contact.
Screenwriter Duppy Demetrius worked with the developers on a story that also had to function as a game. Interrogations, for example, required different responses depending on the player's choices. Familiar actors provided their voices and likenesses, including Kiefer Sutherland and Carlos Bernard. Composer Sean Callery contributed music. Alongside the digital clock, sound effects and simultaneous picture windows, their involvement helped bring the show's format to the console.
During development, Cambridge explored a completely real-time progression over twenty-four hours. That idea was adjusted because journeys without important events slowed the pace. The final game selects playable operations and connects them with cinematic scenes. This created a collection of shooting, driving and investigation assignments within one continuous thriller. The result shows how a television licence on PS2 could adopt not only characters and locations, but also the way a story is edited.
Similar games for PlayStation 2
James Bond 007: Everything or Nothing on PS2 likewise combines third-person shooting with driving and a story featuring familiar actors. Bond makes more frequent use of unusual spy gadgets and spectacular stunts. 24: The Game divides its attention between several CTU employees and technical investigations. If you mainly appreciate variety between mission types, the two are close; their premises differ between an international Bond operation and a connected day of crisis in Los Angeles.
Tom Clancy's Splinter Cell for PlayStation 2 has you investigate a conspiracy as Sam Fisher, with information from a support team. Light, shadow and sound play a much greater role in getting past guards there. In 24: The Game, cover and cautious movement are useful, but open firefights alternate with driving and puzzles far more often. Splinter Cell mainly develops the act of infiltration itself; 24 moves you between the different parts of a joint operation.
The Getaway on PS2 connects gunfights and driving with a crime story told through different protagonists. London's streets and traffic form an important part of your route there. 24: The Game uses Los Angeles as the backdrop for shorter, clearly defined assignments and adds interrogations and computer systems. Both use cinematic scenes to hold their action together, but London's criminal underworld gives The Getaway a different tone from working at CTU.
Alias for PlayStation 2, like 24: The Game, is a television-based espionage adventure with familiar voices and a new story. As Sydney Bristow, you sneak, use technical equipment and fight at close range. The CTU game places more emphasis on firearms, driving and switching between several characters. Alias generally keeps you closer to one undercover agent, while 24 tries to build the sense of an entire operation through teams and information spread across different locations.
Fahrenheit on PS2 uses several playable characters and cinematic transitions to show a thriller from different perspectives. Conversations, investigation and quick button responses are central, with considerable attention paid to the consequences of actions. 24: The Game likewise tells its story through parallel plotlines, but more often gives you direct control over shooting and driving. Fahrenheit centres on following a mysterious murder case; 24 emphasises carrying out assignments within a rapidly expanding terrorist threat.