This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Xbox One Kinect 2.0 Sensor
The Xbox One Kinect 2.0 Sensor Camera uses cameras, depth sensing and microphones to process movement and sound as game input. The wide black sensor pictured belongs to Xbox One, not Xbox 360. In supported games you might follow a dance routine or control an athlete with your body. You do not hold a motion controller. Capabilities come from the software: not every Xbox One game supports Kinect.
The original Xbox One has a dedicated Kinect port providing both connection and power. Xbox One S and Xbox One X require a separate powered Kinect adapter with a USB connection; a simple converter cable is insufficient. This listing covers the pictured sensor and cable, without that separate adapter pack, a console or game. Position the camera securely with a view of the full play area. Keep furniture and other obstacles outside your movement space.
This sensor does not work as a Kinect accessory on Xbox Series X or S, nor is it the first Kinect for Xbox 360. Check your games' console versions too. Voice features vary by language and software; old chat and network services are not promised to be available. The examples below are separate games, not included content. Digital titles refer to compatible software you already own and can use, not a promise of current sales or downloads.
History
Xbox One's introduction in 2013 brought a new Kinect generation. Microsoft initially tied the sensor closely to the console and presented both game control and voice and gesture operation. Its intended role was broader than a sports-game accessory. The new hardware was not an upgrade that connected to an old Xbox 360, however: developers made separate Xbox One versions designed to work with this Kinect.
In 2014 Microsoft announced standalone sales of the Xbox One sensor after introducing a console package without Kinect. Kinect Sports Rivals and Dance Central Spotlight demonstrated different uses. One focused on sporting movements and a personal character, the other on following choreography. Harmonix also used this generation for Disney Fantasia: Music Evolved, where arm gestures affect the music. The sensor thus served several gaming roles on one platform.
Later Xbox One models changed the connection: One S and One X lacked a dedicated Kinect port and needed an external adapter. Kinect support did not carry over to Xbox Series X and S. That distinction remains important with used hardware. This camera preserves the original Xbox One motion games but does not provide general compatibility with newer consoles. Historical advertising for services or bundled download codes says nothing about what this standalone item includes.
Xbox One Kinect Games
Kinect Sports Rivals includes bowling, tennis, climbing and wake racing. Your body supplies the movements, and the sensor can use your appearance for a personal sporting character. Each sport calls for different gestures: a swing of the arm differs from gripping while climbing. This is the Xbox One title, not the two Kinect Sports collections for Xbox 360. Network challenges in old advertising are not a promise of current availability.
Dance Central Spotlight focuses on following and practising dance steps. Kinect watches your whole body while you copy the dancer on screen. The choreography requires simultaneous attention to feet, arms and musical rhythm. Harmonix released this Xbox One entry as a download rather than a regular retail disc. It is an example for owners of usable digital software; no licence, song pack or download code is included with this sensor.
Disney Fantasia: Music Evolved lets you influence music with conducting-like gestures. You move your arms in response to prompts and bring out different layers and treatments of a song. It is therefore not simply about copying a fixed dance. Musical worlds respond to your progress and provide the setting for the activities. Use the Xbox One release with this sensor; the separate Xbox 360 version belongs to the earlier Kinect.
Fruit Ninja Kinect 2 translates slicing fruit into broad arm movements in front of the television. Your hands become the blades used to hit flying fruit and connect successive hits. The sequel appeared on Xbox One and uses this Kinect generation, not the original Xbox 360 sensor. It shows how one simple action can support a complete motion game. As a digital title, it is only an example for those who already own and can use the software.
Shape Up connects exercises to exaggerated arcade situations, such as running on a moving train or progressing through squats. The camera tracks your body while the game scores your performance. Short challenges and longer training sequences give the movements a game structure. This refers to Kinect control in the original Xbox One game, not a general fitness camera. Old companion apps, websites and shared online performances are not offered as available services.