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Uncharted 3: Drake’s Deception for PlayStation 3
Uncharted 3: Drake’s Deception for PlayStation 3 follows Nathan Drake and Victor Sullivan as they search for a lost city in the Arabian Desert. Ancient clues lead the pair through different countries while opponents pursue the same secrets. You climb buildings, find passages in ruins and use weapons when an encounter becomes a fight. The bond between Nathan and his mentor Sully is an important part of the story.
In combat, you alternate cover and movement. At close range, Drake can fight several enemies, dodge blows and use opportunities in his immediate surroundings. At other times, you look for clues in a journal or examine how puzzle elements fit together. A burning château, a ship and a cargo aircraft each place different demands on your route. Not every safe place stays safe once the environment begins to change.
You play the campaign alone, with quieter exploration between large action scenes. Hidden treasures give you a reason to look beyond the immediate passage. The PS3 game’s original official online features have ended; working network matches are not promised here. The standard and Essentials releases contain this third main adventure. The Game of the Year version is a separate edition, and its additional content is not automatically included on these pages.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Uncharted 3: Drake’s Deception for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Uncharted 3: Drake’s Deception
Naughty Dog developed Drake’s Deception as the third Uncharted, and Sony released it for PlayStation 3 in 2011. After the island of Drake’s Fortune and the journey to Shambhala in Among Thieves, the studio chose a search for a vanished desert city. The script paid more attention to Nathan’s past and his bond with Sully. Their shared history helped explain why the search meant more to these characters than a valuable discovery alone.
Production built on the second game’s large playable action scenes. Animation, programming and sound had to work closely together for the aircraft sequence, as the developers later described. Other sections instead used exhaustion, silence and the desert to set the tone. The team wanted different rhythms to work alongside one another. Expanded fistfights and puzzles also served that aim of not resolving every encounter with the same action.
The original release also had separate multiplayer components. Naughty Dog closed the official PS3 servers in 2019; the solo campaign remained a distinct component. In 2015, the story had already been reissued for PS4 as part of The Nathan Drake Collection, adapted by Bluepoint. That collection has its own visual and gameplay changes. This description stays with the original PS3 campaign, without borrowing features or technical improvements from the PS4 version.
Similar games for PlayStation 3
Uncharted: Drake’s Fortune introduces the treasure hunter and his regular allies on PS3. Its island ruins combine climbing, puzzles and gunfights, but large action scenes are less elaborate than in the third game. To follow Nathan’s bond with Sully from the beginning, it offers the first introduction to their adventure, not Drake’s Deception’s desert journey.
Uncharted 2: Among Thieves already features combat in moving environments on PS3, notably the train towards the Himalayas. Drake’s Deception develops that approach with different vehicles and conditions. Among Thieves focuses more on Shambhala’s secret and new allies. The third gives Sully and Nathan’s own past more space within the same alternation of searching and action.
Sly Cooper: Thieves in Time also uses a close-knit group and plenty of climbing on PS3, but its missions revolve around stealth and heists. You switch between characters and ancestors with their own abilities. Drake’s Deception keeps Nathan as its central playable adventurer and favours gunfights. Sly’s cartoon eras demand different route choices from Nathan’s realistically styled locations.
inFamous shares climbing buildings and combat at different heights on PS3. Cole, however, more often chooses a mission in his open city and uses electricity as a weapon. Nathan follows a prewritten journey with conventional firearms. inFamous’ moral choices also change the approach: Drake’s Deception does not let you build a good or evil Nathan.
Tomb Raider: Underworld also sends Lara to ancient locations with climbing and puzzles on PS3. It more often focuses on large mechanisms and examining a passage. Drake’s Deception alternates such moments more rapidly with armed chases and conversations. Lara’s archaeological journey and Nathan’s search share hidden history, but not the same pace or protagonists.