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PlayStation 3

Two Worlds II 2 - PlayStation 3 - PS3

€ 18,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Two Worlds II for PlayStation 3

Two Worlds II revolves around an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. Camera, controls, objectives and progression were checked separately for this PlayStation 3 version. The description therefore stays tied to the offered disc and does not silently add features from other consoles, remasters or sequels.

Two Worlds II builds its rhythm around an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. New objectives bring the main systems together and gradually demand more awareness. You learn which actions, equipment, routes or choices fit a situation and immediately notice when timing or preparation can improve. This creates a clear campaign structure with room to practise techniques without leaving the boundaries of this PS3 edition.

This description covers the physical PlayStation 3 edition of Two Worlds II. The disc and product title determine the edition. This older boxed game includes its original paper manual unless a product title explicitly says the booklet is missing. Codes, accessories and historical network features count only when demonstrably present and usable.

Region and language

Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Two Worlds II for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Two Worlds II

Reality Pump Studios developed Two Worlds II; TopWare Interactive released the PlayStation 3 edition on 4 februari 2011. The project found its place in its genre through an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. This physical version is treated as the original PS3 release, so later remasters, downloads and sequels are not attributed to the disc.

The release arrived in a generation where larger worlds, fixed storage and network services increasingly sat beside disc content. Campaign, local features and edition content are therefore separated from accounts, servers and loose codes. This keeps clear what historically belonged to Two Worlds II and what was a later or external provision.

The PlayStation 3 edition of Two Worlds II was checked separately for platform, product title, delivery and original instructions. Art direction, controls, saving and session structure were also reviewed in their release context. Historical online features are not promised as available; demonstrable solo and local disc content remains the baseline. This boundary prevents later technical changes or new editions from obscuring the game's original place in the PS3 catalogue.

Similar games for PlayStation 3

The Elder Scrolls IV: Oblivion is a concrete PlayStation 3 comparison for Two Worlds II. Both share genre traits, but Two Worlds II focuses on an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. The Elder Scrolls IV: Oblivion uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing The Elder Scrolls IV: Oblivion's features to this edition.

Dragon Age: Origins is a concrete PlayStation 3 comparison for Two Worlds II. Both share genre traits, but Two Worlds II focuses on an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. Dragon Age: Origins uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Dragon Age: Origins's features to this edition.

Risen 2: Dark Waters is a concrete PlayStation 3 comparison for Two Worlds II. Both share genre traits, but Two Worlds II focuses on an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. Risen 2: Dark Waters uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Risen 2: Dark Waters's features to this edition.

Kingdoms of Amalur: Reckoning is a concrete PlayStation 3 comparison for Two Worlds II. Both share genre traits, but Two Worlds II focuses on an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. Kingdoms of Amalur: Reckoning uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Kingdoms of Amalur: Reckoning's features to this edition.

Demon's Souls is a concrete PlayStation 3 comparison for Two Worlds II. Both share genre traits, but Two Worlds II focuses on an open role-playing game in Antaloor where the nameless hero escapes captivity, finds allies and combines magic, weapons, alchemy and the CRAFT system; side quests and exploration sit beside the main story while network features are not promised. Demon's Souls uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Demon's Souls's features to this edition.