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Totally Spies! 2: Undercover for Nintendo DS
Totally Spies! 2: Undercover for Nintendo DS puts you in the roles of Sam, Clover and Alex, carrying out secret assignments amid their everyday concerns in Beverly Hills. Jerry sends the trio to investigate and provides them with spy gadgets. The story follows five episodes of the animated series. Between tasks, images and conversations explain who you are pursuing and why. The playable sections change subjects quickly: running, flying, dancing and disabling a device each require a different action.
The DS controls use the stylus and microphone. For example, you trace a narrow route while defusing a bomb, tap at the right moment during a dance and blow to inflate a balloon. In one distraction, your voice serves as a telephone conversation. Check what each task requires before acting. A fixed jump button or the same quick movement will not solve every minigame.
After a mission, the spies answer questions about the story; correct answers unlock images for the gallery. You can also compete locally against one other player in short challenges. This requires two DS systems; DS Download Play lets you share one game cartridge. The additional system is not included. During a contest, the other screen shows how your opponent is progressing.
Region and language
Our Nintendo DS games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Totally Spies! 2: Undercover for Nintendo DS, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Totally Spies! 2: Undercover
Atari released Totally Spies! 2: Undercover in 2006 for Nintendo DS and Game Boy Advance. Mistic Software developed the game based on the animated series by Marathon Media. The first Totally Spies game had appeared on Game Boy Advance a year earlier. Undercover expanded that partnership to the DS, where the two screens, stylus and microphone allowed a distinct approach. The adventures continued to centre on three teenagers combining school life with international espionage.
Atari's June 2006 announcement highlighted five new television episodes as the basis for the story. Touch controls and wireless challenges played a more important role on DS than in the simultaneous GBA release. Still images from the animated series connected the separate tasks into short episodes. The changes between action, rhythm and small puzzles matched the series' gadget humour: an everyday object could suddenly become equipment for a secret operation.
Undercover appeared in the early DS years, when many games turned the new input methods directly into tasks. Blowing, pointing and drawing were therefore part of the spying, rather than just ways to navigate menus. The gallery and questions after a mission added a focus on the animated stories. This release thus shows how an existing television series became a collection of small actions designed around the handheld's hardware.
Similar games for Nintendo DS
WarioWare: Touched! on Nintendo DS shares the changes between stylus movements and tasks that you must quickly understand. Wario presents his microgames in rapid sequences, each with a different joke. Totally Spies! 2: Undercover takes more time over a spy action and connects it to scenes from the story. Both require switching between inputs, but with the spies you always know which mission your action serves.
Elite Beat Agents on Nintendo DS also combines secret-agent work, illustrated stories and music. There, you tap and drag almost continuously to the beat to help people through difficult situations. Undercover places dance tasks among very different challenges, including disabling devices and chases. The similarity lies in stylus timing; Elite Beat Agents develops that into an entire game, while the three spies divide their attention among different actions.
Kim Possible: Kimmunicator for Nintendo DS likewise centres on a teenage heroine with gadgets and secret missions. Kim explores three-dimensional areas, fights and uses tools including a grappling hook; on the touch screen you help with computers and equipment. Undercover builds its missions mainly from separate minigames. Both put familiar animated characters to work with DS inputs, but Kim places more emphasis on making your way through an action area.
Alongside its platform adventure, New Super Mario Bros. for Nintendo DS also has separate touch-screen minigames. Practising a small, clearly defined task resembles Undercover's various challenges. Mario's main game, however, centres on continuous jumping through connected levels and collecting Star Coins. Sam, Clover and Alex change rules much more often. One game therefore builds on a consistent movement system, the other on recognisable spy scenes with varied tasks.
Sonic Rush on Nintendo DS also uses both screens and lets you steer with the stylus in special stages. Its main action remains a fast platform route with button controls and accumulated boost energy. Undercover uses touch controls and the microphone for individual spy actions, with animated scenes in between. Both make the hardware a visible part of play, but Sonic mainly asks for a smooth sequence of movements, while the spies keep giving you a new small task.