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Tomb Raider: Anniversary for Nintendo Wii
Tomb Raider: Anniversary for the Nintendo Wii is an action adventure in which Lara Croft searches for the Scion. Businesswoman Jacqueline Natla hires her to find this ancient object, but the search turns out to involve other interests. You travel through places including Peru, Greece and Egypt. Temples, caves and abandoned buildings form large spaces where you must discover how to progress.
You jump between ledges, climb walls and use the grapple to swing or run along a wall. A room’s layout provides clues: a distant switch, locked door or moving part may belong to the same puzzle. You often investigate several routes before understanding which actions affect each other. Gradually learning the space therefore receives considerable attention.
Animals and other opponents interrupt exploration with combat. You use Lara’s weapons and dodge attacks while watching the available space. You can also search for hidden relics and other finds, or investigate Croft Manor’s puzzles. Anniversary is a single-player adventure that keeps movement and puzzles closely connected. A successful jump not only moves you forward but can reveal a new view of a previously visited space. On Wii, you use the Wii Remote and Nunchuk; additional touch puzzles also let you use archaeological tools.
Region and language
Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Tomb Raider: Anniversary for Nintendo Wii. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Tomb Raider: Anniversary
Tomb Raider: Anniversary arrived on Wii in Europe on 7 December 2007, after earlier versions for other systems. Crystal Dynamics developed the game’s foundation and Eidos Interactive published it. The project returned to Lara Croft’s 1996 debut by Core Design. The journey to find the Scion gained new spaces and movements based on Tomb Raider: Legend. The Wii release added its own controls and extra puzzle interactions.
Eidos announced Anniversary as a new version of the original story. Important encounters and locations returned, but spaces and puzzles were adapted to Lara’s different movements. Familiar moments, including the tyrannosaurus encounter, could therefore appear within a game using different controls. Recognition of the first adventure went alongside routes that experienced players also had to investigate anew.
The Wii adaptation used the pointer not only for weapons but also for examining ancient objects. Tools such as a brush and pickaxe gave some mechanisms an extra intermediate step. This version was therefore more than another way to perform the same jumps. In Tomb Raider’s history, Anniversary represents a retelling of the first journey, while the Wii release shows how that retelling was also adapted to a particular controller.
Similar games for Nintendo Wii
Tomb Raider: Underworld also has you guide Lara through ruins and dangerous heights on Wii. Its story explores Norse mythology and Lara’s family history. Anniversary returns to the search for the Scion from her first adventure. In both, careful observation of a space helps, but the locations and the story’s starting point differ.
Prince of Persia: Rival Swords connects acrobatic routes with combat and motion controls on Wii. The prince runs along walls and can undo mistakes with time powers. Anniversary gives Lara a grapple and rooms where switches and heights form a single puzzle. Its attention to distance feels familiar, but Lara’s archaeological exploration has no comparable ability to rewind time.
Twilight Princess also uses dungeons full of mechanisms, routes and tools that open new possibilities on Wii. Link also has a large overworld, conversations and his wolf form. Anniversary focuses more closely on Lara’s physical movement and connections within individual ruins. A familiar object can suddenly provide the solution in either adventure, but their world structure and exploration pace differ.
Indiana Jones and the Staff of Kings shares the archaeological-adventure atmosphere, ancient objects and dangerous surroundings on Wii. Indy uses his whip and frequent direct fistfights with gesture-based actions. Anniversary more often builds an extended climbing route around a room puzzle. Both heroes use tools to progress, but Lara’s jumps and investigation of structures receive more sustained attention here.
LEGO Indiana Jones: The Original Adventures also has you find objects and activate mechanisms in ancient temples on Wii. LEGO characters solve problems with different abilities and can cooperate locally. Anniversary follows one Lara and more often ties the solution to her climbing skills. The adventure atmosphere is related, while LEGO emphasises character switching, collecting and working through film scenes together.