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Tom Clancy's Rainbow Six Vegas for PlayStation 3
Tom Clancy's Rainbow Six Vegas for PlayStation 3 is a tactical first-person shooter in which you lead a counterterrorism unit through Las Vegas. As Logan Keller, you pursue a threat that moves from Mexico to the casinos and streets of the American city. You search rooms, look for a safe approach and give orders to two teammates. The brightly lit gaming floors and public buildings create confusing firefights: behind a door there may be an enemy, but also someone you need to protect.
Opening a door therefore often begins with observation and planning. You use a camera to check the other side, then designate opponents and prepare an assault. You can send your team through one entrance and take another yourself. Taking cover temporarily changes the camera angle, letting you look along a wall before stepping out. Rappelling down building fronts and choosing weapons and grenades are also part of your approach to a mission.
You play the story campaign offline on your own, supported by computer-controlled teammates. Much of the tension comes from short, dangerous firefights in which a poor position quickly has consequences. Retrying a failed assault teaches you which lines of sight to cover and when your team needs help. This is the original PS3 game, not the separate PSP release. The set missions give you room to find a better approach.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tom Clancy's Rainbow Six Vegas for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tom Clancy's Rainbow Six Vegas
Ubisoft Montreal developed Rainbow Six Vegas, and Ubisoft released the PlayStation 3 version in 2007. The game had appeared earlier on Xbox 360 and PC. For the series, Vegas marked a shift towards giving direct orders during the action. Preparation therefore became part of combat itself: you looked under doors, selected targets and sent a team in while guarding another entrance yourself. This gave the tactical premise a clearly recognisable form on this generation of consoles.
The choice of Las Vegas made that approach visible. Casinos, hotels and city streets offered different lines of sight from a sprawling military battlefield. A corridor could open onto a large gaming floor with several levels, so you needed to look beyond what was directly ahead. The contrast between the familiar entertainment city and an armed siege also shaped the atmosphere. The camera that pulls out when you take cover helped connect positioning with shooting.
Vegas received a sequel in 2008 that told parts of the same crisis from another perspective. The first game therefore remains the beginning of the two-part Vegas storyline. Later Rainbow Six games, such as Siege, focused on a different structure and do not replace this campaign. On PS3, Vegas preserves the combination of a fixed storyline, small teams and carefully prepared assaults. The release year of this console version should be distinguished from the original 2006 release on other platforms.
Similar games for PlayStation 3
Rainbow Six Vegas 2 returns to the same terrorist crisis on PlayStation 3, but follows commander Bishop. The familiar door camera, team orders and shooting from cover remain important. The sequel gives you your own character and adds features including sprinting. The first Vegas introduces Logan Keller and the events that the sequel expands on from a different angle.
Ghost Recon Advanced Warfighter 2 also revolves around giving instructions to a military squad on PlayStation 3. However, the camera behind your soldier, larger border areas and support through Cross-Com call for a different way of maintaining an overview. Vegas concentrates more often on small rooms, doors and coordinated entries. You therefore plan on a different scale, despite the shared emphasis on teamwork.
Ghost Recon Future Soldier also uses a small unit on PlayStation 3, but makes advanced sensors and optical camouflage part of combat. You can coordinate the elimination of targets and fine-tune weapons extensively. Vegas builds its tactics more around cover, checking doors and the assault itself. The tools differ, while a planned attack is more rewarding than rushing ahead in both games.
Army of Two: The 40th Day has two mercenaries cooperate in an embattled Shanghai on PlayStation 3. As in Vegas, a good flanking attack offers more than both shooting in the same direction. Army of Two turns deliberately attracting enemy attention into a separate system and supports local cooperation for two players. In its solo campaign, Vegas places greater emphasis on commanding a complete small squad.
Call of Duty 4: Modern Warfare also presents modern special operations from a first-person perspective on PlayStation 3. Its campaign more often guides you through tightly directed action scenes and changing military roles. Vegas regularly slows down at a door or a confusing room, where you decide how to enter. That makes preparing an individual firefight more important than following your unit's pace.