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Tigerz: Avonturen in het Circus for Nintendo DS
Tigerz: Avonturen in het Circus for Nintendo DS combines animal care with a story about a family business in trouble. You play as Ana or Enzo, two young trainers whose grandfather gives them two tiger cubs. The animals belong to an endangered species and need daily attention. At the same time, you have to earn money to save your family's training school. Caring for your own tigers begins a journey to visit other trainers and their animals.
You use the stylus to stroke and care for the tigers and teach them new actions. Feeding, cleaning, playing and practising are part of preparing for a performance. During shows, you also use the built-in microphone to give instructions. You need to pay attention to an animal's needs and to what distracts it. An exercise only works properly when the animal feels comfortable and understands what you are asking it to do.
Along the way, you help trainers with a variety of problems and meet more animals than just your own tigers. Another eventual goal is to build a reserve for endangered animals. This is an adventure for one player on one DS system. Its variety comes from care, training, performances and assignments in different places around the world.
Region and language
Our Nintendo DS games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Tigerz: Avonturen in het Circus for Nintendo DS, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Tigerz: Avonturen in het Circus
Magic Pockets developed Tigerz for Nintendo DS, and Ubisoft released it in 2008. The French studio had previously made Dolphin Island, in which you try to save a threatened marine park. Tigerz moved that kind of animal adventure to a family of trainers with two young tigers. Ubisoft announced the game on 11 December 2007 for late February 2008. The publisher combined a story about saving the family school with the care of endangered species.
The game received different names in different markets. In North America, it appeared as Petz Wild Animals: Tigerz, within Ubisoft's wider series of animal games. In other regions, the subtitle highlighted the circus instead, as in this Dutch name. The two main characters and their tigers remained the starting point. By letting you choose a boy or a girl as trainer, Magic Pockets built animal care around a recognisable role in an unfolding adventure.
Nintendo DS shaped how that role was played. Touching with the stylus became a way to care for an animal and teach it something; the microphone was used to give instructions during a show. Around those short actions, the studio placed journeys and other trainers' problems. Raising a pet thus acquired a wider setting: a family business, performances and eventually a reserve for rare animals.
Similar games for Nintendo DS
Nintendogs: Labrador & Friends for Nintendo DS uses the stylus and microphone to build a bond with animals, just like Tigerz. You care for dogs, teach them voice commands and enter competitions. Daily life with your chosen puppy is at the centre. Tigerz puts caring for two cubs within a narrated adventure involving a family school and travel. Your attention therefore shifts more often from your own animals to assignments for other trainers.
Dolphin Island on Nintendo DS shares Tigerz's idea of saving a business by caring well for animals. As Greg or Mila, you help a marine park on a tropical island threatened by a hotel project. You manage habitats and learn what care different marine animals need. Tigerz instead has you train and perform with land animals. Both connect daily care tasks with a story, but the marine park demands more attention to managing one location.
Zoo Tycoon 2 DS also lets you care for animals and build a business on Nintendo DS. You design a zoo, buy animals and use the touch screen for construction and management tasks. As a zookeeper, you can also see the animals up close. Tigerz has a much more fixed storyline around Ana, Enzo and their school. Its circus adventure places more emphasis on exercises and performances; Zoo Tycoon mainly lets you decide how to lay out a park.
Imagine: Pet Vet on Nintendo DS also combines animal care with growing a family business. In the clinic, you examine symptoms and use instruments such as a stethoscope or an X-ray machine through the touch screen. New patients require better facilities and more medical knowledge. Tigerz directs that attention towards welfare, training and performances. You work closely with animals in both games, but one has you run a veterinary practice and the other help a training school.
Animal Crossing: Wild World for Nintendo DS has recurring activities and contact with animals, like Tigerz, but its animals are talking villagers. You furnish a home, earn money and decide how to organise your day. The clock follows real time and brings events on particular days. Tigerz guides you through training and performances with a story. You therefore work more directly towards saving the school than towards a village life of your own choosing.