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WALL-E for PlayStation 3
WALL-E for PlayStation 3 follows the little waste-collecting robot from an abandoned Earth to the spaceship Axiom. Humanity has left and he is still clearing its rubbish, until EVE's arrival changes everything. You control both robots in alternating action sequences. As WALL-E, you drive between rubbish heaps and machines, jump over obstacles and make cubes from scrap. His everyday cleaning work becomes the means for a much bigger journey.
You can place or throw cubes to affect objects and opponents. Alongside ordinary rubbish cubes there are magnetic and explosive varieties, requiring a different approach. WALL-E also has a laser and can fold himself into a box. Blue energy charges help open locked doors, while sunlight restores his health. EVE brings a different pace: you fly, aim at targets, fire a laser and accelerate.
While exploring, you search for objects that must first be examined through WALL-E's eyes. Finding one rewards you with a humorous animation. Progress also unlocks separate minigames. These include collecting plants or racing another player on a screen split into two views. These local contests are separate from the storyline. The main adventure instead combines WALL-E and EVE's different movements and abilities with puzzles and obstacles. Two players need two controllers.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
WALL-E for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of WALL-E
THQ released WALL-E in 2008 alongside the Disney and Pixar animated film. Asobo Studio developed the PlayStation 3 version and lists it on its own project page. The North American launch was announced on 24 June as part of a broad rollout. Several different game versions appeared under the same film title. Asobo's own information and the original PlayStation 3 controls therefore define this PlayStation 3 game, with distinct actions for WALL-E and EVE.
The design turned WALL-E's waste-processing job into a recurring gameplay action. Rubbish cubes are more than scenery: you create and move them to affect the surroundings. Magnetic and explosive cubes add effects absent from an ordinary throw. EVE meanwhile moves differently, with flight, aiming and acceleration. The developers connected the two robots' recognisable characteristics to different kinds of obstacles without making their actions identical.
The PlayStation 3 release added collectible objects and unlockable contests to the journey from Earth to Axiom. The objects reward curiosity with short comic animations featuring WALL-E. Separate races and collecting competitions let two players compete locally, while the story alternates between the robots within one adventure. Asobo also mentions the 2008 Milthon award on its project page. This version thus stands among the studio's work as a distinct film adventure focused on movement and robots.
Similar games for PlayStation 3
Ratatouille also combines a mechanical companion, platforming and technical tools on PlayStation 3. Ratchet buys weapons with bolts and visits different planets; WALL-E makes rubbish cubes, uses his laser and explores Earth and Axiom. Both alternate movement with combat. Ratchet's arsenal grows considerably during the journey, while WALL-E uses the differences between the waste robot and flying EVE to keep changing the action.
Meet the Robinsons also rewards exploring side paths and collecting objects on PlayStation 3. Jak seeks Power Cells in a connected world and gains temporary powers from Eco. WALL-E looks for personal finds and uses rubbish cubes, a laser and specific energy charges. Both combine jumping with environmental obstacles. Jak keeps one hero at the centre of tasks for inhabitants; WALL-E alternates the ground-based robot with EVE's flight sequences.
Up and WALL-E make a small Pixar protagonist the starting point for large environments on PlayStation 3. Remy climbs and balances through human places and uses his sense of smell; WALL-E drives among machines and affects objects with cubes and a laser. Both add collectibles and separate minigames. Remy's cooking dream links the story to Paris, while WALL-E alternates the journey to Axiom with the very different movements of flying EVE.
Bolt shares WALL-E's combination of science fiction, shooting and movement through three-dimensional environments on PlayStation 3. Stitch climbs and uses firearms during his space adventure; WALL-E throws rubbish cubes and uses his laser, while EVE can fly. Both use their heroes' physical characteristics to shape routes and action. Stitch remains a temperamental alien experiment, whereas WALL-E concerns two robots and their connection to the abandoned Earth.
Sly 2: Band of Thieves also gives different characters individual roles in overcoming obstacles on PlayStation 3. The gang divides stealth, technology and strength between Sly, Bentley and Murray. WALL-E and EVE differ mainly in how they move and affect targets. Both ask you to pay attention to the appropriate abilities. Sly 2 builds jobs towards heists, whereas WALL-E follows a film-inspired journey with rubbish puzzles and flying action.