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Nintendo Wii

De Sims 2 Huisdieren - Nintendo Wii

€ 6,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

De Sims 2: Huisdieren for Nintendo Wii

De Sims 2: Huisdieren for the Nintendo Wii adds cats and dogs to your Sims' lives. You create a household, furnish a home and choose animals with their own appearance and character. A dog needs attention and training, while a cat also explores on its own. Meanwhile, food, work, rest and social contacts remain important for the people in the house.

You control your Sim directly and influence the animals through actions and interaction. You therefore do not play as the dog or cat yourself. Spending time with an animal lets you teach tricks and encourage desired behavior. Neglect affects the surroundings: an animal may damage furniture or make a mess. Food, toys and attention therefore belong in your planning just as much as a meal for your Sim.

In the central park and shopping area, you meet other Sims and find products for your pets. You can spend pet points on accessories and care supplies. There is also room for building, relationships and discovering recipes. This is a standalone single-player game on Nintendo Wii. Especially if you enjoy gradually shaping a household to your taste, you can keep developing the bond between Sim and animal. You use the Wii Remote and Nunchuk to control your Sim and choose actions.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

De Sims 2: Huisdieren for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of De Sims 2: Huisdieren

Electronic Arts brought The Sims 2: Pets to Wii in June 2007, following the earlier home-console releases of 2006. Pets was a standalone game here, not an expansion requiring The Sims 2 first. For this release, EA emphasised creating, caring for and training cats and dogs with the Wii controls. The existing idea of a personal household thus gained a new interface without turning animal care into a separate collection of minigames.

The Nintendo Wii version built on direct Sim control from De Sims 2 for consoles. Much of the design now revolved around interaction with animals: they need care, respond to training and can independently do something that changes your plans. Create-a-Pet allowed adjustments to body shape, coat and characteristics. The animals thus became personal residents of a household you assembled yourself.

The different platforms received their own content. The home console version used a central park and shopping area for encounters and purchases, while the PC expansion offered other possibilities. The handheld games also followed their own approach. On Nintendo Wii, Huisdieren remained a single-player experience. Daily household life and interaction with animals therefore gained more weight than the local cooperation available in the previous console edition.

Similar games for Nintendo Wii

MySims also uses characters you create and homes you decorate to your taste on Wii. It focuses on building objects for residents and growing a town. Pets follows the daily household and the needs of Sims and animals. You spend less time completing separate community requests and more time balancing routines within one home.

MySims Kingdom also has you meet residents and change their surroundings on Wii. Travelling between islands and solving building tasks give those activities an adventure structure. Pets stays closer to your own home, caring for cats and dogs and visiting the town centre. Both leave room for decoration but give you different reasons to collect new objects.

Animal Crossing: Let’s Go to the City connects your own house with relationships in a village and a shopping city on Wii. Collecting and recurring visits resemble parts of Pets. Animal Crossing follows the real clock and places you directly in the resident’s role, however. In Pets, you control Sims and plan their needs alongside caring for and training animals.

Harvest Moon: Tree of Tranquility also combines daily tasks, animals and personal relationships on Wii. Its farm, crops and seasons set the schedule. Pets concentrates on cats and dogs in a household, not farming yields. Both show progress through repeated care, but a trained pet plays a different role from a growing farming business.

Little King’s Story also has you learn about residents with different tasks and expand a settlement on Wii. There you assign work to subjects and send groups exploring and into battle. Pets reduces the scale to a household and interactions with animals. You influence behaviour through attention and training rather than commanding a group with professional roles.