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PlayStation 3

The Club - PlayStation 3 - PS3

€ 9,98

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

The Club for PlayStation 3

The Club for PlayStation 3 is a third-person shooter in which wealthy spectators bet on an illegal shooting competition. You choose a participant and try to survive a series of short challenges with firearms. The main question is not only whether you reach the finish, but how many points you collect along the way. Moving quickly, shooting accurately and eliminating opponents in quick succession keep your chain going. Hesitate too long and you lose the rhythm you have built.

The locations become courses you learn increasingly well. You remember where opponents appear, where a sharp turn lies and when a different weapon helps. A headshot or a hit after a special movement can earn extra points. At the same time, you watch the clock, your health and the next opportunity to continue your chain. Replaying therefore has a concrete goal: find a shorter route, avoid a mistake or finish the same challenge with a higher score.

Not every assignment uses the same conditions. Sometimes you want to reach an exit within the time limit, while another challenge makes you hold out in one place for longer. The characters and abandoned locations give the competition a grim backdrop, but scoring determines the rhythm of play. You can complete the single-player challenges offline and then try again to improve your own result. This is the original PS3 game from 2008.

Region and language

Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The Club for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of The Club

Bizarre Creations developed The Club, and Sega released it in 2008 for PlayStation 3, Xbox 360 and PC. The studio had previously made its name with Project Gotham Racing and Geometry Wars. Rather than making another racing game, the team translated the emphasis on scores and improving performances into a shooting game. The announcement came as early as 2006, after which the eventual release introduced players to short, repeatable shooting challenges.

In an interview, developer Nick Davies explained that scoring consists of two interacting parts: hitting in quick succession and performing special shots. That combination makes a familiar route interesting to run again. You become better at recognising opportunities, just as you learn a braking point or corner in a racing game. The character moves with firearms through abandoned buildings and other combat locations, but beneath that setting lies a system in which timing and preparation guide your final score.

This design choice distinguished The Club from shooters that mainly present a long campaign and a continuous story. Each participant has a background, while the competitions always lead towards the next performance. This keeps a previously completed section useful as a practice course. Within the PS3 generation, the game shows how design ideas from racing games and arcade shooters can intersect. The original online components belong to that history; this second-hand edition focuses on playing the challenges independently.

Similar games for PlayStation 3

Vanquish on PlayStation 3 also connects fast movement with third-person shooting. Sam Gideon uses a powered combat suit and slides between enemy machines. The Club uses more human movements and shorter courses in which a chain of hits builds your score. Both reward active play, but their tools and structure are clearly different.

Stranglehold on PlayStation 3 also gives extra meaning to special shots and fast combat movements. Inspector Tequila uses slowed-down action and set pieces in a cinematic police adventure. The Club keeps a stronger focus on the clock and a continuous chain of hits. Efficiently repeating a familiar area matters more there than following the next action scene.

Wet on PlayStation 3 also uses firearms, acrobatics and a score-oriented side to combat. Rubi can shoot while sliding and jumping, against a distinctly cinematic backdrop. The Club guides you less through a story and mainly asks you to learn short routes. The constant pressure to keep your chain going determines the choices there.

Max Payne 3 on PlayStation 3 combines third-person combat with precise aiming and quick decisions. It follows a more extensively developed crime story and uses slowed-down movement as a distinctive tool. The Club centres on short assignments and scoring. You therefore learn enemy positions mainly to make the next attempt more efficient and finish with a better score.

Geometry Wars 3: Dimensions on PlayStation 3 also revolves around movement, survival and building high scores. It presents abstract arenas and lets you shoot independently of your direction of movement. The Club uses three-dimensional courses with a camera behind your character. The shared emphasis on repetition and improvement therefore takes a very different spatial form.