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PlayStation 3

Split Second Velocity - PlayStation 3 - PS3

€ 7,99

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Split/Second: Velocity for PlayStation 3

Split/Second: Velocity for PlayStation 3 is an arcade racer within a fictional television season. Tracks make major destruction part of competition. You race past an airport or buildings and, at designated moments, turn scenery into hazards. Rivals must react to explosions, obstacles or changed passages. Results still matter, but the environment becomes more than the track’s boundary.

Good driving fills your Power Play gauge. Drifting, slipstreaming and jumping provide energy you save for an attack. Smaller interventions require less preparation than the major events that can reroute the track. You therefore choose between applying pressure now and saving for longer. There are no loose missiles or shields to carry as in a classic kart racer. The power lies in the circuit and in your timing when unleashing it on an opponent.

Season races and challenges advance progress and unlock cars. Two players can race locally in split-screen, each with a PS3 controller. Fixed tracks encourage learning hazards and alternate passages. This describes offline PS3 content. Current online operation is not guaranteed, and features of the separate PSP version are not attributed to this disc.

Region and language

Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Split/Second: Velocity for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Split/Second: Velocity

Black Rock Studio developed Split/Second, released by Disney Interactive Studios in 2010 for platforms including PlayStation 3. Europe added Velocity to the title. The studio had made 2008’s off-road racer PURE. Here it chose a television contest with destruction built into scenery. Cars remain central, but when a driver changes the course becomes part of racing.

Director Nick Baynes described how good driving actions fill the gauge and larger events demand more energy. This connects attacking with what you do behind the wheel. Destruction is not a free system in which every building can break at any moment. Events are made for particular locations and racing conditions. A new route can therefore look spectacular while still becoming a recognisable part of the track that you learn to use better on your next attempt.

A separate PSP version by Sumo Digital followed later in 2010 with its own adaptations, distinct from this PS3 disc. The original PS3 design combines a single-player season and local two-player races. Unlocking cars does not provide extensive component tuning. Learning tracks, managing the meter and timing remain central. Launch-era online features are not offered here as guaranteed working services.

Similar games for PlayStation 3

MotorStorm uses mixed-class contact and muddy PS3 routes for chaos. Split/Second spends built energy to activate hazards. The first lacks local split-screen; Split/Second supports two. Both reward track knowledge, but Power Play and the TV season belong only to Split/Second.

MotorStorm: Pacific Rift changes boost heat through PS3 water and lava. Split/Second charges its meter by driving and spends it on destruction rather than cooling. Pacific Rift mixes bikes and trucks with four local players; Split/Second uses cars and two. Both have alternate routes under different opening or selection rules.

MotorStorm: Apocalypse shares major mid-race PS3 track changes, but disaster events follow course design. Split/Second lets you save energy and choose attack timing. Apocalypse follows three drivers and four local players; Split/Second a TV season and two. Similar imagery therefore hides different rules.

Blur collects and stores limited attacks and shields on PS3. Split/Second has no comparable car arsenal: its meter controls environmental hazards. Blur uses real brands and four local players; Split/Second favours its TV season and two. Timing matters in both, but what your tool acts on differs.

Ridge Racer 7 builds nitrous by PS3 drifting to accelerate your car. Split/Second rewards driving with energy to use tracks against others. Both have two local players, but Ridge Racer emphasises car setup and fixed asphalt lines. Split/Second changes racing through hazards, routes and attack timing.