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Spirou for Super Nintendo SNES
Spirou for Super Nintendo SNES is a platform game about the comic-book hero known in the Netherlands as Robbedoes. Count Champignac has been kidnapped by the robot Cyanide during a scientific gathering in New York. She wants to use his inventions to control machines and subjugate humanity. With the squirrel Spip as your companion, you begin a rescue mission through urban areas, underground passages and other dangerous locations. You jump past enemies and investigate where you can proceed.
Spirou can run, make bigger jumps, crouch and dive along the ground after a running start. Underwater, you must watch your available oxygen. The count's inventions change how you solve obstacles. With the Micropulsor, you shrink enemies, while the umbrella-like Sablotron can turn stone into sand. A special bottle helps a plant grow. Using objects in the right place is therefore just as important as timing a jump well.
You play alone with one standard controller. Hearts restore lost energy and fifty collected Spirou hats earn an extra life. Limited lives and dangerous landing places call for patience while exploring. In the menu, you choose one of three difficulty levels. The original cartridge uses a picture password to restart at a certain point; you cannot create a save file wherever you wish. Therefore, pay attention both to your route and to the objects you encounter along the way.
Region and language
Our Super Nintendo SNES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Spirou for Super Nintendo SNES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Spirou
Infogrames developed and published Spirou in the mid-1990s as a platform adventure for systems including Super Nintendo. The original SNES manual bears a 1995 copyright and names Rodolphe Furykiewicz as designer. The game builds on the Spirou and Fantasio comic-book world but turns the count's kidnapping into a continuous playable adventure. Its characters and inventions provide both the story and concrete obstacles and tools during the journey.
Spirou first appeared on 21 April 1938 in the first issue of the Belgian magazine Spirou, drawn by Rob-Vel. His red clothing and the squirrel Spip became recognisable parts of the character. The SNES game uses that drawn identity in surroundings with streets, buildings, underground spaces and nature. The count's inventions fit a comic-book world in which science regularly has unexpected consequences: an everyday-looking device can shrink an enemy or change a passage.
The original game credits name Frédéric O'Rourke, Alexandre Bacquart, Frédéric Jay and Emmanuel Regis for the programming. Frédéric Mentzen and Thierry Caron appear alongside Regis for sound and music. The adventure also appeared on other systems, but this description concerns the original SNES version. The combination of movements, objects and picture passwords belongs to that version; modern facilities such as freely saving or rewinding are not part of the original cartridge.
Similar games for Super Nintendo SNES
The Smurfs on Super Nintendo SNES shares its drawn comic-book world and rescue story with Spirou. Both games combine running, jumping and using objects to advance. Hefty Smurf mainly travels through forests, mountains and other natural areas, interspersed with a minecart and sled. Spirou starts from a scientific kidnapping story and uses inventions such as the Micropulsor. Shrinking enemies and changing obstacles therefore play a different part in his journey.
The Smurfs Travel the World for Super Nintendo SNES, like Spirou, asks you to look around carefully and discover routes through a drawn environment. With the Smurfs, collecting enough crystal fragments determines whether you may proceed. Spirou focuses its adventure on rescuing the count and uses special devices to solve problems. Both have picture passwords, but the Smurfs give you a choice between two travellers, while Spirou remains the fixed playable protagonist.
Astérix on Super Nintendo SNES likewise has you control a well-known French comic-book hero while searching for a missing friend. The Gaul punches Romans and uses objects to get through the areas. Spirou must also jump accurately and pass enemies but has inventions that change the surroundings in other ways. Astérix puts more emphasis on punches; Spirou connects its platform sections to small problems involving devices, objects and the count's unusual science.
Disney's Aladdin for Super Nintendo SNES, like Spirou, combines carefully drawn animation with acrobatic movement. Aladdin hangs from ledges, jumps on opponents and uses apples, while Spirou can dive and later operates a Micropulsor. Capcom has Aladdin follow recognisable moments from the film. Spirou uses an original rescue adventure within its comic-book world and interrupts the jumping more often with objects or inventions that you must apply in the right place to overcome an obstacle.
Super Mario World on Super Nintendo SNES shares the importance of running starts, jumping and judging distances with Spirou. Mario changes his movement options with Yoshi and a cape, among other things, and opens secret routes on a world map. Spirou uses a fixed set of physical movements and receives special devices for particular obstacles. Mario keeps his journey in save files; Spirou works with a picture password and does not let you save freely at every point in the adventure.