This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Sonic Riders: Zero Gravity for Nintendo Wii
Sonic Riders: Zero Gravity for the Nintendo Wii is a futuristic racer in which Sonic and his rivals ride Extreme Gear. Gravity gives you new ways to turn or reach another route. You collect Gravity Points through jumps and tricks, among other actions, and spend them on special moves. Learning a track therefore also means discovering where those points give you the greatest advantage.
Gravity Control interrupts your movement so you can choose a new direction and accelerate again. Gravity Dive instead carries you rapidly along a longer stretch. Some routes follow walls or need a carefully chosen jump. Collected rings can also activate Gear parts, opening different options during a race. You continually watch both the circuit and your equipment.
You play the story alone, while local races allow up to four players on a split screen. On Wii, you can steer by moving the Wii Remote. A GameCube controller provides an alternative on a Wii with the appropriate controller ports. Each participant needs their own controller. The original online leaderboards are no longer available. Finding a better lap means trying different turns and spending your Gravity Points at the right moment.
Region and language
Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Sonic Riders: Zero Gravity for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Sonic Riders: Zero Gravity
Sonic Riders: Zero Gravity was released for the Nintendo Wii in 2008, published by SEGA. The European edition followed in February. It was the sequel to Sonic Riders from 2006, retaining Extreme Gear and the rivalry with the Babylon Rogues. The original credits name Sonic Team as its creator. The main innovation concerned how racers could change speed and direction.
The first Riders used air management and turbulence as distinctive systems. Zero Gravity foregrounded Gravity Control and Gravity Dive, giving tracks more vertical routes and special acceleration. SEGA's release announcement highlighted walls that could become driving routes and objects involved in gravity actions. Circuits thus also became puzzles of directions and moments to spend your supply.
Equipment also gained parts activated with rings during a race. Collecting thus mattered to a vehicle's abilities within the same event. The credits name Kenjiro Morimoto as director and producer and Kenichi Tokoi as composer of the theme song Un-gravitify. Within the Riders series, the combination of new equipment and gravity gives this second game its distinctive shape.
Similar games for Nintendo Wii
Mario Kart Wii also combines familiar characters with local races for up to four players. There you steer karts and bikes around circuits where items alter the competition. Zero Gravity uses Extreme Gear and a supply of Gravity Points. Changing direction and reaching routes along walls in particular require a different approach to learning the track.
Need for Speed: Carbon also asks you to find a fast line on Wii, but uses real cars and night-time streets. The garage and the struggle for city districts guide its career. Zero Gravity concentrates on futuristic circuits and gravity. You mainly improve your handling of Gear, rings and the possibilities offered by a particular track.
Excite Truck rewards jumps, daring actions and finding a fast route in large off-road vehicles on Wii. That stunt-focused racing has something in common with Zero Gravity’s tricks. Excite Truck changes the landscape during a race, whereas Sonic affects the direction of his own movement. One racer sends you flying over terrain; the other sends you along futuristic structures.
SSX Blur uses snowboards, skis and motion controls on Wii to combine downhill runs with tricks. Managing speed and preparing a jump have parallels with Zero Gravity. In SSX, the mountain largely determines your direction. Sonic uses Gravity Control and Gravity Dive to break away from the usual line through a futuristic circuit.
Sonic & SEGA All-Stars Racing brings Sonic together with other SEGA characters on Wii in vehicles with weapons and special attacks. Both games turn their worlds into recognisable circuits. All-Stars Racing focuses more on kart races and items. Zero Gravity makes Extreme Gear and the use of gravity central to steering and choosing a route.