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Super Nintendo SNES

Jungle Book - Super Nintendo SNES

€ 29,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Disney's The Jungle Book for Super Nintendo SNES

Disney's The Jungle Book for Super Nintendo SNES is a platform game in which you guide Mowgli through the jungle to the human village. Shere Khan has returned, and the wolves want to keep the boy out of his reach. You climb vines, leap between branches and find passages through trees and ancient ruins. Along the way you meet Baloo, Kaa and King Louie. Monkeys, prickly plants and rolling rocks make the route dangerous, even when the next branch seems close.

Mowgli has unlimited bananas to throw and can also damage enemies by jumping on them. Other fruits behave differently: coconuts roll along the ground, papayas bounce and mangoes home in on an enemy. You choose which collected fruit to use. Red gems can earn an extra continue; green ones unlock bonus rounds when you collect enough. The required totals depend on the difficulty. Some animals help you progress, such as a snake that acts as a spring or a chameleon that offers a new climbing route.

You play alone with one standard controller. Hold the jump button briefly or longer to control your jump height, and aim bananas with the directional pad. Baby Hathi marks restart points within a level. Lost lives and earned continues determine how long you can keep going. The original cartridge does not save progress and has no password system; switching off means starting again.

Region and language

Our Super Nintendo SNES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Disney's The Jungle Book for Super Nintendo SNES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Disney's The Jungle Book

Virgin Interactive brought Disney's The Jungle Book to the Super Nintendo in 1994. It was based on Disney's 1967 animated film, with Mowgli's journey, the jungle animals and the threat of Shere Khan. The game also appeared on several other systems that year, but those releases are not all the same game. The SNES version received its own levels and its own rules for the gems you collect along the way.

The original development team appeared in the credits as Team Jungle Book. Parker A. Davis handled game design; Chris Harvey and Jerod M. Bennett programmed this version. Jennifer Terry worked on backgrounds and presentation, with Dean Ruggles as lead animator. The design has Mowgli moving among natural obstacles: springy branches, hollow tree trunks and animals used as stepping stones give the jungle a role in the controls. The film characters thus appear both in the story and in specific encounters during play.

The music credits connect new game music with the names behind the film's songs, including Richard and Robert Sherman and Terry Gilkyson. Virgin thus gave the familiar film its own game form, with fruit weapons, extra chances and bonus rounds. While Eurocom made other Jungle Book versions, the Super Nintendo received a separate adventure from Team Jungle Book. Eurocom composer Neil Baldwin later explained how his studio took over the Mega Drive project and also worked on versions for older systems. His team did not work on the SNES release; that retained its own designers, programmers and game rules.

Similar games for Super Nintendo SNES

Disney's Aladdin on Super Nintendo SNES likewise has you jumping through dangerous surroundings as an acrobatic Disney hero. Aladdin throws apples, grabs ledges and jumps on enemies. Mowgli uses bananas and various fruit weapons, while animals sometimes help him reach a higher part of a level. Both games turn recognisable film scenes into platform action. In The Jungle Book, collecting red and green gems, and the extra chances and bonus rounds they earn, plays a particularly important part.

Donkey Kong Country for Super Nintendo SNES shares its jungle, swinging vines and dangerous jumps with The Jungle Book. Donkey and Diddy can take turns and ride animal friends through levels. Mowgli remains the only playable hero and often fights enemies from a distance with fruit. Donkey Kong Country links separate stages through a world map and saves progress at Candy's; The Jungle Book revolves around your lives and continues within the same play session, without a saved journey.

The Lion King on Super Nintendo SNES also bases its journey through familiar animals and landscapes on a Disney film. Simba grows from a cub into an adult lion during the story and consequently gains different attacks. Mowgli keeps his climbing skills and fruit weapons throughout his journey. Both demand well-timed jumps among natural obstacles. The Jungle Book adds animals as practical stepping stones and two kinds of gems; The Lion King places greater emphasis on Simba's changing body and fighting.

The Smurfs for Super Nintendo SNES likewise combines a cartoon world with forests, water and jumps between small platforms. You try to rescue kidnapped Smurfs, with diversions such as a mine-cart ride along the way. Mowgli travels to the human village and uses bananas to keep enemies at a distance. Both put familiar animated characters on a dangerous journey. In The Jungle Book, you can additionally select specific extra fruit weapons and earn bonus rounds or continues with gems.

Super Mario World on Super Nintendo SNES, like The Jungle Book, rewards investigating hidden places and mastering different jump heights. A cape or Yoshi gives Mario extra abilities, and he opens alternative routes on a world map. Mowgli uses his fixed movements, animals and collected fruit within the jungle levels. Mario's secret exits change the paths between stages; Mowgli's gems mainly provide extra chances and bonus excursions during the journey towards Shere Khan.