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Ratchet & Clank: A Crack in Time for PlayStation 3
Ratchet & Clank: A Crack in Time for PlayStation 3 combines shooting, platforming and puzzles with recorded actions. Ratchet searches for Clank through space sectors while Clank tries to understand his role in the Great Clock. You control the heroes in separate sections. Ratchet’s weapons and movement require quick reactions; Clank needs careful planning of actions that must happen simultaneously.
Clank can record a sequence of movements and solve a puzzle alongside that earlier performance. A recording may hold a switch while you follow another route or reach a lift. Multiple recordings make order and timing important. Another player does not control the other Clank: you construct the co-operation between performances yourself. A failed attempt reveals a misplaced step or delay.
Ratchet uses hoverboots for speed and special platform challenges. His ship visits planets and small moons with optional tasks. Collected Zoni help upgrade the ship; Constructo parts change weapons’ appearance and function. You can explore detours and customise equipment alongside the story. A Crack in Time is a solo adventure alternating space exploration, combat and Clank’s planned puzzles, without a local two-player campaign.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Ratchet & Clank: A Crack in Time for PlayStation 3. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Ratchet & Clank: A Crack in Time
Insomniac Games developed A Crack in Time, released by Sony for PlayStation 3 in 2009. It developed the story begun in Tools of Destruction and continued through Quest for Booty. The search for Clank and questions about Ratchet’s origins came into one larger context. Ratchet’s meeting with the older Lombax Azimuth mattered; the Great Clock explored Clank’s own role.
The team gave each hero more independent play. Clank’s recordings turned puzzles into plans with simultaneous tasks, while Ratchet’s ship connected areas more freely. Small moons hosted short challenges outside the main route. Project manager Bryan Bernal explained how Constructo parts changed weapon appearance and effects. These choices made exploration and customisation a larger layer alongside combat.
Players also contributed to the arsenal: a public design contest produced the Spiral of Death weapon, presented alongside the team’s ideas. Despite two heroes, the design remained single-player. A Crack in Time closed a PS3 story arc with time as a mechanic, not merely dialogue subject. Standard, Platinum and booklet-free copies offer the same original campaign; manual differences remain separately stated.
Similar games for PlayStation 3
Ratchet & Clank: Tools of Destruction introduces Tachyon and Ratchet’s origins quest. The duo mainly travels together across planets with weapons and gadgets. A Crack in Time gives Clank independent recording puzzles and Ratchet freer space sectors. Shooting and jumping remain familiar, but switching separate play styles matters more in the later game.
Ratchet & Clank: Quest for Booty also searches for Clank but keeps its pirate story compact. The kinetic wrench and glowing objects solve local puzzles. A Crack in Time expands the journey with spaceflight, moons and Clank sections. Both solve problems through the environment; the later game adds planning multiple time recordings.
Ratchet & Clank: All 4 One has simultaneous teamwork on one screen. Up to four local players each use a PS3 controller and combine weapons. In A Crack in Time one player controls both heroes in turn. Clank’s recordings resemble teamwork but are your own solutions: group reactions differ from carefully preparing actions alone.
Ratchet & Clank Trilogy replays the first three campaigns on PS3. Weapons, gadgets and planets evolve from the first adventure to fighting Nefarious. A Crack in Time is one later story with different Clank puzzles, hoverboots and space exploration. The collection shows earlier foundations; the sequel combines them with recordings and freer excursions.
Jak and Daxter Trilogy shares platforming and adds guns and vehicles in later campaigns. Its stories shift from collecting to city and desert. A Crack in Time pairs Ratchet’s arsenal with Clank’s time puzzles. Both explore different environments, but Jak’s Eco, city tasks and buggies demand another approach from Great Clock recordings.