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Pink Goes to Hollywood for Super Nintendo SNES
Pink Goes to Hollywood for Super Nintendo SNES is a platform game starring the Pink Panther as an aspiring film star. During his visit to MGM, he disrupts one of Inspector Clouseau's scenes, and the inspector then tries to thwart him. You begin as a tiny panther in an enormous house. Among furniture and large mice, you search for passages to other film sets. A door might lead to a pirate adventure, but also to a western, an icy world or a haunted house.
You jump on enemies, climb cords and use a sprayer filled with pink liquid. Tools found for your Bag of Tricks provide additional attacks: a traffic light freezes enemies and a bowling ball knocks them over. You also collect five types of tokens. At the appropriate gateways, these build a bridge or stairs, summon a cargo hook or lift you on an umbrella or magic carpet. Tokens do not carry over to the next scene, so there is little point hoarding them.
You play alone with one standard controller and must finish each scene within the time limit. In the options, you choose three, four or five starting lives and the score needed for an extra life. The scenery contains doors and secret rooms, making exploration as important as jumping. The original SNES cartridge does not save progress and offers no passwords. A new play session therefore starts again at the beginning of Pink's film adventure.
Region and language
Our Super Nintendo SNES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Pink Goes to Hollywood for Super Nintendo SNES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Pink Goes to Hollywood
TecMagik released Pink Goes to Hollywood for Super Nintendo in 1993. Manley & Associates developed this version around the Pink Panther and Inspector Clouseau. The premise is a quest for film stardom, but the game does not follow one existing film from beginning to end. The studio provides a reason to place all kinds of genres side by side. The same main character can thus move between kitchen utensils, pirates and ghosts without every area needing the same setting.
The level names turn this idea into a series of film jokes. Honey, I Shrunk the Pink plays with a miniaturised protagonist, Pinkinhood takes him into the trees of Sherwood Forest, and Cat on a Hot Pink Roof moves the action to rooftops. The world is more than scenery: doors connect scenes and collected tokens make useful objects appear. The panther's adaptation consequently combines slapstick, exploration and choosing a workable route through a film set.
Pink Goes to Hollywood also appeared on Mega Drive, but HeadGames developed a separate version for that system. The shared name and main character therefore do not mean both cartridges contain the same levels or attacks. The Super Nintendo version includes the pink sprayer, Bag of Tricks and tokens for bridges and other routes. These gave the cartoon hero a separate SNES adventure. The familiar Pink Panther theme accompanies his journey; in the options you can set the music to stereo or mono, or switch it off.
Similar games for Super Nintendo SNES
Disney's Aladdin for Super Nintendo SNES shares Pink Goes to Hollywood's emphasis on an agile cartoon hero and carefully placed jumps. Aladdin climbs along ledges and fights enemies with apples or a jump. Pink uses a pink sprayer and individual tools from his bag. Aladdin follows locations from one film; Pink instead moves between different film genres. His tokens also build bridges and stairs, so managing collected items directly determines which route you can take.
Mickey Mania: The Timeless Adventures of Mickey Mouse on Super Nintendo SNES, like Pink Goes to Hollywood, bases a platform game on familiar animation. Mickey, however, visits recognisable short films from his own history, with their corresponding drawing styles and situations. Pink travels through new film parodies with Clouseau as his opponent. Both change settings quickly, but Pink adds a collection of usable tricks and route tokens. Mickey's journey centres more on a succession of scenes from existing cartoons.
The Jungle Book on Super Nintendo SNES likewise has you climbing, investigating hidden places and jumping on enemies. Mowgli has unlimited bananas and collects other fruit as extra weapons; Pink uses his sprayer and Bag of Tricks. Mowgli's animal helpers belong to the jungle and can carry him to a higher platform. Pink instead uses tokens to summon artificial props, such as stairs or a cargo hook. Nature thus forms Mowgli's route, whereas Pink adapts a film set to his needs.
Aero the Acro-Bat for Super Nintendo SNES, like Pink Goes to Hollywood, builds a platform game around a performance and unusual equipment. Aero uses circus apparatus and a diagonal drill attack; Pink climbs through film sets and deploys collected tricks. In Aero, you must complete a specific task before the exit appears, such as jumping through hoops. Pink has you searching for doors and the right tokens for a new passage. Both therefore require more than simply running right, but structure that search differently.
Super Mario World on Super Nintendo SNES also combines precise jumping with secret passages and hidden rewards. Mario gains new abilities from items such as a cape and can ride Yoshi. Pink remains the same panther and collects consumable tricks and tokens to cross obstacles. Mario's world map shows how secret exits open new routes between levels. Pink searches for connections within the large house and film sets, where a door can lead to a completely different kind of adventure.