This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Need for Speed: ProStreet for Nintendo Wii
Need for Speed: ProStreet for Nintendo Wii is a racing game about organised events on closed courses. You develop a garage of real cars and try to prove yourself across race days. Grip focuses on circuit competition, Drag on acceleration and shifting, Drift on controlled slides and Speed Challenge on speed over fast routes. A good car for one discipline therefore does not automatically require the same preparation as another.
Damage affects how your car drives, so a collision can mean more than lost seconds. You choose parts and upgrades for the events you want to enter. During a race day, you try to build good results without needlessly wrecking your car. The emphasis is not on escaping police or freely driving around a city. The track, your setup and controlling the car determine the next step.
You steer by tilting the Wii Remote horizontally. Family Controls can handle acceleration and braking; King gives you control over them yourself. Drag uses a different hold for shifting gears. You play the career alone, while separate local matches support two-player split screen, each with their own Wii Remote. This description covers the original Wii release and does not attribute online features or extra content from other platforms to this disc.
Region and language
Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Need for Speed: ProStreet for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Need for Speed: ProStreet
Electronic Arts released Need for Speed: ProStreet in November 2007; its European Wii release followed on 23 November. EA Black Box in Vancouver developed it. After Carbon’s night-time crews, the series chose organised race days and closed locations. The publisher presented the change as a new direction for street racers proving themselves in competitions. Real car brands and personal upgrades remained familiar elements, but the setting in which you drove them changed.
The four racing disciplines gave that direction substance. Not every car had to perform identically everywhere: speed, cornering and shift timing carried different weight in each event. The damage system made the car’s condition part of the competition. A mistake could therefore remain noticeable after you regained speed. The design brought garage work and preparation closer to what actually happened during a race day.
The Wii release translated that new structure to a controller you could move like a steering wheel. Family Controls and King divided how much the player handled personally while retaining the four event types. Local two-player races used split screen. ProStreet also appeared on other systems, but their networking features do not automatically belong to Wii. Within the series, this disc chiefly marks the move from an open night-time city to separate events where car, driving and preparation jointly determine results.
Similar games for Nintendo Wii
Need for Speed: ProStreet also uses real cars and garage upgrades on Wii. Its races take place on closed courses during organised events. Carbon instead builds its career around a night-time city and rival crews. Police pursuits and capturing districts connect its drives differently from ProStreet’s individual race days.
Need for Speed: Nitro also uses real cars and extensive appearance customisation on Wii. Its races are more exuberantly styled and foreground boost and street encounters with rivals and police. ProStreet chooses organised events, different disciplines and damage affecting handling. Both let you shape a garage but demand different preparation for the track.
Excite Truck shares tilting the remote to steer on Wii. Jumps, stunts and a changing landscape give its off-road races their own logic. ProStreet keeps the car closer to the track and emphasises discipline, setup and damage. Where Excite Truck also rewards spectacular actions with points, ProStreet more often asks for controlled driving in a purposefully prepared car.
Mario Kart Wii also offers local split-screen racing and motion steering on Wii. Items and fantasy circuits continually change positions there. ProStreet uses licensed cars and events whose discipline determines your setup. A damaged car also demands different caution from a kart that carries on after an attack. Similar controls therefore do not produce the same racing approach.
Sonic Riders: Zero Gravity also concerns route knowledge and choosing the right moment to build speed on Wii. Its Extreme Gear uses gravity and parts activated during racing, however. ProStreet mainly prepares your car for a discipline in the garage. You seek a good line within the road and your tyres’ grip, not along walls using Gravity Points.