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Need for Speed: Carbon for Nintendo Wii
Need for Speed: Carbon for Nintendo Wii has you fight for territory with your own crew in the night-time city of Palmont City. You win races to take over the position of other teams and challenge their leaders. During certain events, a teammate helps in a specific role, for example by hindering a rival or showing a route. You therefore choose not only a car, but also the support that fits the next task.
Your garage contains tuners, muscle cars and exotics, with differences in cornering, acceleration and speed. You buy performance parts and change the appearance of your car. Autosculpt lets you adjust the shape of certain body parts yourself. On the streets, you alternate between circuit races, sprints and other challenges, while drift events require a different approach to steering. Police can pursue you in the meantime, so a drive through the city can also become an escape.
Canyon duels take you to narrow mountain roads: first you follow an opponent to earn points, then you try to maintain enough distance in front. On Wii, you can tilt the Wii Remote like a steering wheel or choose a control setup using the Nunchuk. Alongside the career are individual races and challenges. Two players can race locally in split screen, each with their own controller. This is the original Carbon, not the separate handheld title Own the City.
Region and language
Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Need for Speed: Carbon for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Need for Speed: Carbon
Need for Speed: Carbon was released in 2006 for Nintendo Wii. EA Black Box in Vancouver developed the game and Electronic Arts published it. After Most Wanted from 2005, the career shifted from one rival list to competition between crews. The night-time Palmont City visually reconnected with the Underground period, while the police from Most Wanted remained. The series therefore brought together several elements from its recent past.
EA presented canyon racing as an important new premise. Mountain roads were intended to make players consider distance, position and an approaching corner differently from a broad city street. The garage also received a new addition: Autosculpt turned choosing parts into a process in which you could adjust some shapes further. The crew also gave racing a team context, so choosing an ally became part of preparing for an event.
Carbon arrived on Wii in December 2006, alongside the console’s European launch. Motion controls gave the same struggle for Palmont a different interface from the older consoles. The announcement covered many systems, but the handheld releases took their own approach. A year later, ProStreet shifted the focus to organised events. Carbon therefore remained the instalment whose night-time city streets, specialist crew members and canyon duels together shaped the career.
Similar games for Nintendo Wii
Need for Speed: ProStreet also uses real cars and garage upgrades on Wii. Its races take place on closed courses during organised events. Carbon instead builds its career around a night-time city and rival crews. Police pursuits and capturing districts connect its drives differently from ProStreet’s individual race days.
Need for Speed: Nitro chooses a strongly stylised look and short, exuberant street races on Wii. Police and changing your car’s appearance are points of overlap with Carbon. Nitro places more emphasis on immediate racing and building boost. Carbon connects your car to crew roles, capturing territory and the battle over distance in canyon duels.
Mario Kart Wii also lets you steer with motion controls and race others on the same console. Its karts, bikes and items make it a different kind of contest, however. Carbon uses real car classes with performance parts and a continuing career. There you try to understand a chosen car better, whereas Mario Kart draws much of its variety from items and fantasy circuits.
Excite Truck shares steering with a tilted remote and finding fast lines on Wii. Large jumps and stunts also earn points there, so a spectacular drive can matter beyond the finishing position. Carbon keeps its competition closer to city streets, car upgrades and a crew. Its canyon races focus particularly on controlling distance and corners.
Sonic Riders: Zero Gravity uses futuristic Extreme Gear instead of cars on Wii. Both games ask you to learn corners and alternative routes. Sonic can radically change his direction with gravity and activate Gear parts during a race. Carbon stays in contact with the road and connects your choice of car and teammate to the next city race.