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Nintendo Wii

My Sims Kingdom - Nintendo Wii

€ 9,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

MySims Kingdom for Nintendo Wii

MySims Kingdom for Nintendo Wii is a building adventure in which you help King Roland restore his kingdom. Residents on different islands have problems you solve through conversations, materials and new constructions. You travel with your own character through areas with varied themes. A damaged setting becomes a building task: you look at what is missing, investigate residents’ wishes and try a solution that actually works.

Your building tool lets you place, rotate and connect pieces. Some tasks need a fence or usable building; others require pieces to form a mechanism together. Collecting remains necessary to unlock new possibilities. You chop, dig and investigate the surroundings rather than merely choosing a ready-made house from a list. You use the Nunchuk to move around and the Wii Remote to point, build and perform actions.

The adventure is single-player and gives building tasks an ongoing story. You can customise clothing and decorations, but the next encounter usually gives your design a concrete purpose. Returning to familiar places leaves room for more decoration or unfinished requests. This description covers the original Wii version. The Nintendo DS release has a different design and is not offered as the same campaign or extra content on this disc.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

MySims Kingdom for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of MySims Kingdom

Electronic Arts released MySims Kingdom on Wii in Europe on 31 October 2008. It followed 2007’s MySims but changed the structure of the adventure. Rather than mainly growing one town, Kingdom sent you through King Roland’s realm. The announcement emphasised a story of discovery, exploration and tasks. Familiar MySims characters were joined by new residents belonging to their own themed areas.

Building remained central but gained a different function. A design was no longer only a request for a home or shop: it could remove an obstacle or make a device work. The developers thus connected personal design with environmental puzzles. Collecting gained a direct purpose within a journey. You found materials, tried a construction and saw from the world’s response whether the task was solved.

As with the first MySims, Wii and Nintendo DS versions appeared together without identical content. The Wii edition used its pointer and building tool for the journey through Roland’s realm. Later MySims games moved the characters into other activities, such as detective work and racing. Within that development, Kingdom preserves the combination of a scripted adventure and self-built solutions. It is therefore not an expansion requiring the first MySims, but a standalone sequel with its own world and progression.

Similar games for Nintendo Wii

MySims and MySims Kingdom both let you build for residents and collect materials on Wii. The first game concentrates on one town and a workshop for custom furniture. Kingdom turns this into a journey through themed lands, with building puzzles inside a scripted adventure. Both let you change a great deal, but their tasks guide exploration differently.

MySims Kingdom also has you meet residents and change their surroundings on Wii. Travelling between islands and solving building tasks give those activities an adventure structure. Pets stays closer to your own home, caring for cats and dogs and visiting the town centre. Both leave room for decoration but give you different reasons to collect new objects.

Animal Crossing: Let’s Go to the City shares friendly residents, collecting and changing your surroundings on Wii. Its real clock and recurring village activities create a daily rhythm. Kingdom follows a journey with concrete problems and building puzzles. You return not only for new conversations or objects but to investigate how a construction enables the next step of the adventure.

Little King’s Story and MySims Kingdom both use a kingdom you gradually change on Wii. In Little King’s Story, you assign subjects professions and lead groups in exploration and battle. Kingdom has you build personally to help residents and restore mechanisms. Their fairy-tale settings are related, but you control a travelling builder rather than an army of working subjects.

LEGO Indiana Jones: The Original Adventures also asks you to use pieces and the environment to open passages on Wii. Its constructions are generally prepared as specific puzzle solutions alongside jumping and combat. Kingdom leaves more room to choose shapes and decoration within a task’s requirements. Building is an ongoing tool here, not merely an action at fixed construction spots.