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Nintendo Wii

My Sims - Nintendo Wii

€ 9,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

MySims for Nintendo Wii

MySims for Nintendo Wii is a building and life-simulation game in which you revive a run-down town. You create your own character and help residents with homes, shops and objects. Their interests determine what they want around them. A cook asks for something different from a resident who likes spooky things. Completing tasks makes the town more attractive and brings new people with their own wishes.

In your workshop, you assemble furniture and other objects from blocks. A blueprint indicates the necessary shape but leaves room for your own details. You collect Essences by exploring and interacting with residents. These materials give your creations colours and properties matching particular interests. Building and collecting therefore stay connected: a new idea sometimes means first searching for the right supplies.

You move your character with the Nunchuk and use the Wii Remote to place and edit objects. A higher star level opens new areas and possibilities for the town. You can also redecorate existing homes and choose which residents stay. MySims is a standalone single-player game here. This is the original Wii release: the different Nintendo DS game and later PC or bundle additions are not automatically described as content on this disc.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

MySims for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of MySims

Electronic Arts released MySims for Wii in September 2007. At announcement, the publisher presented it as the beginning of a new line within the Sims family, designed especially for Nintendo systems. The small, toy-like characters looked different from the Sims in the regular life simulation. Building and changing the environment came first. You helped not just one household but used your creations to develop an entire town.

The workshop made that different direction tangible. An object consisted of pieces you could place and decorate yourself, while Essences connected residents’ wishes with collecting in the world. Character interests thus also became building requirements. The design allowed personal shapes within tasks that could still set clear conditions. A table had to remain usable even when you gave it a striking design of your own.

A Nintendo DS release with its own design appeared alongside Wii. Matching names therefore did not mean identical adventures. MySims later received sequels that moved building into other genres and stories, including Kingdom and Agents. The first Wii game keeps the town as its workspace: new residents bring new tasks and prompt revisions to existing places. That recurring exchange between collecting, designing and expanding the community defines its place within the larger Sims series.

Similar games for Nintendo Wii

MySims also uses characters you create and homes you decorate to your taste on Wii. It focuses on building objects for residents and growing a town. Pets follows the daily household and the needs of Sims and animals. You spend less time completing separate community requests and more time balancing routines within one home.

MySims and MySims Kingdom both let you build for residents and collect materials on Wii. The first game concentrates on one town and a workshop for custom furniture. Kingdom turns this into a journey through themed lands, with building puzzles inside a scripted adventure. Both let you change a great deal, but their tasks guide exploration differently.

Animal Crossing: Let’s Go to the City also gives you a home and neighbours with their own personalities on Wii. The real clock, seasons and collecting fish or insects set its rhythm. MySims connects development more closely to building requests and the town’s star level. You choose and build objects from blocks rather than mainly collecting existing furniture.

Harvest Moon: Tree of Tranquility has you develop your own place and interact with villagers on Wii. Crops, farm animals and seasonal work determine which tasks take priority. MySims uses materials for buildings and furniture and lets residents’ wishes determine the next request. Both repeat a rhythm of gathering and improving, but the result is farming or personal decoration.

Little King’s Story combines expanding a settlement with learning about residents on Wii. You assign subjects professions and send groups towards new territories and enemies. MySims has you design and collect materials yourself without such combat expeditions. Community growth is a similarity, while the actions differ between commanding a group and constructing an object.