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MotorStorm: Apocalypse for PlayStation 3
MotorStorm: Apocalypse for PlayStation 3 is an arcade racer in a city struck by disaster during its festival. Earthquakes damage roads and buildings collapse while competitors keep racing. You learn not just corners but what happens to each place during the event. The campaign follows the festival through three drivers, showing different moments and difficulties within the same disrupted city.
Thirteen vehicle classes bring light and heavy racers together. Find a suitable route, use boost for speed and watch engine heat. Major destruction is designed into races, not triggered with collected weapons. A previously open road may disappear, making reactions to the environment as important as overtaking. Contact and jumps further complicate route choices.
Play the festival alone and race locally with up to four in split-screen. Each player needs a PS3 controller. Outside the campaign, individual races help you learn tracks and vehicles. Official online services have ended, but offline components remain playable. This PS3 disc contains Apocalypse, not a collection of earlier games or a promise of old online unlocks.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
MotorStorm: Apocalypse for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of MotorStorm: Apocalypse
Evolution Studios developed MotorStorm: Apocalypse, released by Sony for PlayStation 3 in 2011. After Monument Valley and Pacific Rift’s island, the team chose a city inspired by California’s Bay Area. The disaster was not a past event represented only by ruins: it happened during driving. Attention moved from natural terrain to roads, buildings and routes changing mid-race.
Three festival perspectives gave the campaign a story structure. More vehicle classes let you drive the city differently. Scripted events were tied to racing: collapses change passages or demand positioning. It is not a free building or destruction game. Designers determined major disaster moments, leaving players to navigate them through speed, vehicle choices and route knowledge.
Launch was delayed in March 2011, so an earlier announced day does not reliably describe the final rollout. The game still appeared that year. Local four-player split-screen continued Pacific Rift’s feature with urban disaster added. Sony later ended official online support. The offline festival campaign and local races remain the described foundation, without presenting old network features as current services.
Similar games for PlayStation 3
MotorStorm uses Monument Valley for mixed light and heavy PS3 racers. Apocalypse retains that base but replaces sand and mud tracks with collapsing city structures. The first lacks local split-screen and a comparable story campaign. Apocalypse adds four local players and three perspectives: more than a change of scenery.
MotorStorm: Pacific Rift shares boost, classes and four local PS3 players. Water and lava affect island engine temperature. Apocalypse changes roads and buildings mid-race. Pacific Rift mainly teaches routes suited to vehicles; Apocalypse also asks when a scripted disaster can interrupt your line.
Blur combines licensed PS3 cars with collected attacks, mines and shields. Apocalypse relies on vehicle contact and disaster. You do not destroy buildings with stored powers. Both have four local players, but choosing a power-up more often determines a direct attack in Blur.
Split/Second: Velocity looks closest on PS3 through track destruction. The key difference is triggering it: you fill a Power Play meter and choose when to attack there, while Apocalypse builds disaster moments into courses. Split/Second uses a TV season and two local players; Apocalypse a city festival with four.
Ridge Racer 7 emphasises drifting, nitrous and car setup for PS3 asphalt. Apocalypse mixes classes on disaster-changing routes with heat-limited boost. Ridge Racer offers two local players, not four. It gives more room for refining a fixed corner line and performance, while Apocalypse centres reactions to destruction.