Free shipping in the Netherlands from €60 • Dispatched next working day
Super Nintendo SNES

Les Schtroumpfs Autour du Monde - Super Nintendo SNES

€ 14,97

Currently sold out

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Les Schtroumpfs Autour du Monde for Super Nintendo SNES

Les Schtroumpfs Autour du Monde for Super Nintendo SNES is a platform game also known as The Smurfs Travel the World. Inquisitive Smurf and Smurfette examine a magic crystal in Papa Smurf's laboratory. When it breaks, they end up far from their village. You travel through different parts of the world and collect the scattered crystal fragments. Only by repairing the crystal can the pair return home after their careless visit to the laboratory.

You choose Inquisitive Smurf or Smurfette and control one character at a time. Running builds speed for bigger jumps, while a kick deals with enemies and certain obstacles. The areas demand more than finding an exit: the crystal counter shows how many pieces you still need to collect. You explore side paths, search hidden places and use keys. A kick can reveal a concealed crystal, so paying attention to the surroundings helps you advance.

Along the way, you can hang from a bird's feet or ride on a flamingo. Such moments help you reach other parts of an area. Hearts replenish your health and hidden Smurf dolls give you an extra life. You play alone with one standard controller, even though the story has two protagonists. The original cartridge uses passwords made from Smurf pictures to continue and does not keep freely created save files for every place you reach.

Region and language

Our Super Nintendo SNES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Les Schtroumpfs Autour du Monde for Super Nintendo SNES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Les Schtroumpfs Autour du Monde

Infogrames released Les Schtroumpfs Autour du Monde for Super Nintendo in 1996. The original manual names Virtual Studio as developer and Bruno Bonnell as producer. The game followed the 1994 SNES adventure The Smurfs. Both use Peyo's characters, but the sequel chooses a new premise: not a rescue mission against Gargamel, but an accident with Papa Smurf's magic crystal that sends the protagonists to distant lands.

That change affects the level structure. The crystals make searching areas a compulsory part of the journey rather than merely a way of scoring extra points. The on-screen counter tells you how many you are still missing. Meanwhile, running, jumping, avoiding enemies and finding hidden extra lives remain part of the basics. The choice between Inquisitive Smurf and Smurfette gives both travellers their own place in the playable adventure.

The Smurfs first appeared in 1958 in Peyo's Johan and Peewit stories and soon received adventures of their own. The world-tour idea takes these small characters beyond their familiar village without abandoning the drawn appearance. On SNES, this remains a single-player game with passwords, not a shared adventure for two controllers. The original release belongs to the console's later European platform games and is separate from later Smurf games with similar names.

Similar games for Super Nintendo SNES

The Smurfs on Super Nintendo SNES has you guide the same small comic-book characters through forests, mountains and other dangerous areas. The first game begins with kidnapped Smurfs and Hefty Smurf's rescue mission. Autour du Monde chooses a broken crystal as its premise and has you search areas until you have found the required pieces. The familiar jumps remain, but the sequel gives you a clearer collecting task and a choice between Inquisitive Smurf and Smurfette.

Spirou for Super Nintendo SNES also links a comic-book story with running, jumping and exploring the surroundings. Spirou must rescue a kidnapped count and receives a Micropulsor for his struggle against enemies. The Smurfs mainly use jumps and kicks as they track down missing crystals. Both journeys require precise movements, but Autour du Monde makes collecting a specified number of pieces directly determine whether you can reach the next area.

Donkey Kong Country 2: Diddy's Kong Quest on Super Nintendo SNES, like Autour du Monde, rewards looking into hidden corners. With Diddy and Dixie, you search for bonus rooms and special coins, while ordinary progress usually means reaching the exit. The Smurfs, by contrast, must find the required crystals. Diddy and Dixie can take over from one another along the way and have different abilities; with the Smurfs, you choose one of the two protagonists for your journey.

Disney's Aladdin for Super Nintendo SNES shares its drawn characters and the alternation between jumping and unusual ways of travelling. Aladdin swings, hangs from ledges and throws apples at opponents. The Smurfs use a kick and can, among other things, grab a bird to get further. Aladdin follows a sequence of locations from the Disney film. Autour du Monde has you search an area for longer because the number of crystals found determines whether you may head to the next destination.

Super Mario World on Super Nintendo SNES also invites you to look beyond the first visible route. Mario finds secret exits that open new paths on the world map and uses Yoshi or a cape to pass obstacles. The Smurfs search for scattered crystals within their destinations and have a simpler set of fixed movements. Mario uses save files for his journey; Autour du Monde lets you rejoin at certain points through picture passwords.