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Goof Troop - Super Nintendo - SNES

€ 24,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Goof Troop for Super Nintendo

Goof Troop for Super Nintendo is an action adventure full of block puzzles in which Goofy and his son Max pursue their kidnapped friends Pete and P.J. The pirates take their captives to Spoonerville Island. You view rooms and paths from above and search for a route from the beach to the pirate ship. Along the way, you explore five areas, including a village, a fortress and volcanic caves. Each environment combines new obstacles with a boss fight.

Goofy and Max mainly use whatever lies around them. You lift barrels or pots to throw at pirates and kick blocks across the floor onto marked spots. The right sequence can make a key or exit reachable. A grappling hook lets you stretch a rope across a gap, a candle lights dark passages and a shovel uncovers hidden items. If you make a block puzzle unsolvable, you can leave the screen and return to restore its starting arrangement.

You play alone or with two simultaneous players, each using a standard controller. Goofy is stronger, while Max runs faster; together, you can also throw items to one another and catch them. You decide who carries each tool and who keeps the pirates occupied. After completing an area, you receive a password consisting of five pictures. This lets you resume later at an area boundary; the original cartridge does not save your progress with a battery.

Region and language

Our Super Nintendo games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Goof Troop for Super Nintendo, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Goof Troop

Capcom brought Goof Troop to Super Nintendo in 1993. It was based on the 1992 Disney animated series of the same name, in which single father Goofy raises his son Max. Their neighbour Pete and his family cause many complications. For the game, Capcom moved the characters into a pirate adventure: Pete and P.J. are kidnapped during a fishing trip, after which Goofy and Max set out to rescue them. The story therefore does not follow a complete television episode.

The game is among designer Shinji Mikami's early Capcom projects; he later became known for Resident Evil. Its rooms already revolve around looking carefully at passages, items and the order in which you perform actions. The atmosphere nevertheless remains that of a Disney adventure, with comical pirates and objects you can throw back and forth. Father and son differ in strength and speed, so two players do not simply control the same character in a different colour.

In 2011, Capcom looked back at Goof Troop as part of a series about its Super Nintendo games. The company described the shared journey from beach to ship and the division of roles between Goofy and Max. Alongside the Disney platformers of the period, this adventure took a different form: not a continuous series of side-view jumps, but clearly laid-out rooms with blocks and tools. The password system connects those separate areas. This allows you to start your next session in a later area without the cartridge needing a saved game file.

Similar games for Super Nintendo

The Legend of Zelda: A Link to the Past for Super Nintendo shares the overhead view, keys, dungeons and tools that let you reach new passages. Link, however, explores a much larger interconnected world and fights with weapons including a sword and bow. Goof Troop divides its adventure across five successive areas and has you defeat pirates mainly with loose objects and blocks. Goofy and Max can also cooperate, whereas Link's adventure is for one player.

Secret of Mana on Super Nintendo also combines overhead exploration with real-time fighting and cooperative play. Its characters grow through experience and use a wide range of weapons and magic. Goof Troop has no comparable attribute development, and solutions depend more often on the positions of blocks and objects. You share tasks in both games, but with Goofy and Max this means carrying tools and helping one another within the same small room.

Like Goof Troop, The Magical Quest Starring Mickey Mouse for Super Nintendo uses Disney characters and tools that determine how you progress. Mickey receives costumes with abilities including magic, firefighting water and a climbing hook. He moves along side-view platforming routes where precise jumps are a recurring challenge. Goofy and Max remain in an overhead view and more often solve an entire room. Their tools interact with movable blocks and objects you can pick up.

Disney's Aladdin on Super Nintendo shares Capcom's Disney animation, familiar characters and the search for useful items. Aladdin avoids danger by jumping, moving along ledges and throwing apples. His route also includes fast carpet rides. Goof Troop more often has you stop to work out a block sequence or the purpose of a tool. Both adventures have bosses, but Aladdin mainly demands timing while moving, whereas Goof Troop asks for spatial planning.

Final Fight 2 for Super Nintendo also lets two players work together to resolve a kidnapping and divide up groups of opponents. Haggar, Maki and Carlos, however, use permanent fighting techniques, throws and found weapons along a continuous side-view route. Goofy and Max have no comparable set of punches and grapples: barrels, pots and kickable blocks are their means of attack. While Final Fight 2 mainly has you practise fighting distance and combinations, Goof Troop regularly interrupts the action with puzzle rooms and searches for keys.