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God of War III for PlayStation 3
God of War III for PlayStation 3 continues Kratos' struggle against the gods of Olympus. As the Spartan warrior, you climb enormous beings and enter temples and the underworld. Zeus is the target of a quest for revenge that increasingly tears the Greek world apart. The campaign follows directly from God of War II, continuing that earlier confrontation on a larger scale.
You fight with chained blades, collect new weapons and use magic against different enemies. Keeping your distance, dodging at the right moment and finishing an attack matter when monsters surround you from several directions. Between battles, you climb dangerous routes and investigate environmental puzzles. The camera uses fixed viewpoints, keeping your attention on Kratos and his opponents' movements.
Large battles regularly become sequences in which the battlefield itself moves. You must reassess where you can stand and which route leads onwards. The focus is a structured solo adventure with violent confrontations rather than free travel around a world map. This PS3 release contains the original game; features of the later PS4 remaster do not belong to the version offered here.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
God of War III for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of God of War III
Santa Monica Studio developed God of War III for PlayStation 3, and Sony released it in 2010. After two main entries on PlayStation 2, Kratos' struggle continued as a new main instalment on PS3 for the first time. The story was intended to conclude the original trilogy. The move to different hardware was therefore linked to a battle that could literally be built higher and larger.
In interviews around release, the team discussed how Titans and new weapons shaped the design. Giant bodies were more than scenery: they could become playable spaces. That idea explains the contrast between Kratos' small movements and events that transform the whole environment. His familiar chained blades remained, while new weapons offered different ways to approach and continue a fight.
The third game therefore marks both a conclusion and a transition to a new console generation. The later God of War Ascension instead chose an earlier point in Kratos' life. God of War III Remastered also appeared for PlayStation 4 in 2015. The standard release and Essentials reissue offered here remain the PS3 game from 2010. Their place in the series is identical: the conclusion of the original war around Olympus.
Similar games for PlayStation 3
God of War III and Devil May Cry 4 let you combine weapons and supernatural attacks on PS3. For Kratos, the war around Olympus and moving giants set the pace. Nero and Dante put more emphasis on refining attack chains through combat grading. The choice is between a revenge journey with major scenery changes and missions where you can keep sharpening your execution.
God of War III and Heavenly Sword use personal conflict to motivate battles with large armies on PS3. Kratos gains different weapons and magic during his journey through Olympus. Nariko mainly switches stances with one special sword. Her ranged aftertouch sequences interrupt that rhythm differently from the climbing routes and environmental puzzles in Kratos' war against the gods.
God of War III and Dante's Inferno combine violent combat with a journey through a mythological underworld on PS3. Kratos wars against the gods of Olympus and switches between different weapons. Dante descends through nine circles after Beatrice, mainly using scythe and cross. Their environmental puzzles offer similar pauses, but the Greek divine conflict and loose literary adaptation give the journeys different meanings.
God of War III and Ninja Gaiden Sigma 2 offer melee weapons, supernatural powers and large opponents on PS3. Kratos' campaign emphasises the connection between action and changing environments. For Ryu, defence, positioning and weapon characteristics weigh more heavily in combat's rhythm. Sigma 2 also adds separate Team Missions, where you can tackle challenges with a computer partner.
Bayonetta lets you fight at close range on PS3 while firearms on hands and feet weave through attack chains. Her movements therefore develop differently from Kratos' chained blades in God of War III. Both use supernatural enemies and large confrontations. Fighting angels and combining shooting with strikes, however, place Bayonetta's action in a different world with a different combat rhythm.