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F.E.A.R. 3 for PlayStation 3
F.E.A.R. 3 for PlayStation 3 is a first-person shooter combining military combat with supernatural horror. Point Man and his brother Paxton Fettel search for their mother Alma, whose powers pose a renewed threat. Their relationship is strained: a shared past does not mean automatic trust. You move through buildings and streets where armed units and disturbed residents present different hazards. Unexpected apparitions break up the moments between firefights.
As Point Man you use firearms, cover and exceptional reflexes that temporarily slow the action. Fettel approaches fights with supernatural powers and can possess enemies. A different role therefore genuinely changes how you play. Challenges and scoring reward varied actions and give reasons to replay a chapter. You watch safe positions, advancing enemies and opportunities to combine the brothers' powers.
You can play through the campaign alone or locally with two players in split screen. Two controllers are needed for cooperative play. One player controls Point Man and the other Fettel, making coordination over targets and positions useful. The story follows fixed chapters; the challenge comes from combat and your approach to it. This edition contains the original 2011 PS3 game.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
F.E.A.R. 3 for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of F.E.A.R. 3
Warner Bros. Interactive Entertainment released F.E.A.R. 3 in 2011 for PlayStation 3, Xbox 360 and PC. Development moved to Day 1 Studios, which had previously worked on console versions of the first F.E.A.R. Monolith had made the first two main games. The third brought the brothers together and built its campaign design around their different abilities, retaining the series' military gunplay.
Writer Steve Niles and film director John Carpenter worked with the developers on the story and cinematic scenes. Their contributions fitted the existing mix of family history, military experiments and horror. Cooperation between Point Man and Fettel did not have to mean complete agreement. Different powers and scoring could combine shared progress with the pursuit of a stronger personal performance within the same fight.
The campaign thus shifted from surviving as an individual soldier to a story where two related characters need each other. Local split screen made that setup possible with a second player without an online connection. F.E.A.R. 3 remains a sequel with its own developer and combat rhythm. The PS3 version shows how the series used familiar slowdown and apparitions in a campaign placing different roles side by side.
Similar games for PlayStation 3
F.E.A.R. 2: Project Origin follows Becket alone on PlayStation 3, emphasising his exceptional reflexes and encounters with Alma. F.E.A.R. 3 uses the same family history as background but moves to Point Man and Fettel. Different play styles and local cooperative play make cooperation a larger part of the campaign.
Dead Space 3 shares horror, shooting and an originally designed cooperative role on PlayStation 3. You follow an engineer through a shoulder camera and build weapons from parts. F.E.A.R. 3 uses first-person military firefights and supports local split screen, which Dead Space 3 does not offer.
Army of Two makes two soldiers cooperate around cover, enemy attention and shared progress on PlayStation 3. It has no supernatural element, and both protagonists mainly use military equipment. F.E.A.R. 3 instead makes the brothers' unequal powers important. Fettel can therefore approach a fight differently from Point Man and his firearms.
Resistance 3 also offers a two-player local cooperative campaign and unusual enemies on PlayStation 3. Its threat concerns the Chimera and an alternative history. F.E.A.R. 3 places military attacks alongside personal apparitions. The contrast between Point Man and Fettel also has greater influence on how the two players fight.
BioShock 2 connects first-person combat with family ties, experiments and a damaged society on PlayStation 3. You combine firearms and unusual powers, but the story campaign is single-player. F.E.A.R. 3 divides different abilities between two brothers who can play together. Military confrontations and sudden apparitions also shape its pace more strongly.