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Nintendo Wii

Dragon Ball Z Budokai Tenkaichi 2 - Nintendo Wii

€ 9,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Dragon Ball Z: Budokai Tenkaichi 2 for Nintendo Wii

Dragon Ball: Revenge of King Piccolo 2 for Nintendo Wii is an arena fighting game with battles on the ground and in the air. You move through spacious three-dimensional settings, using melee combinations and energy attacks. Dragon Adventure connects confrontations through a world map on which you travel to events. The story brings different Dragon Ball periods together rather than simply presenting one standalone tournament.

At close range you use melee combinations; farther away, ki attacks and finding an opening become more important. You must locate your opponent, build energy and avoid being caught unprepared. The space between fighters therefore changes constantly. Firing a major attack is only one part of a duel: approaching, evading and choosing the right distance again also determine whether your plan works.

The second entry adds transformations during combat and lets you develop characters through items. That adds a new decision within the duel alongside preparation on the world map. You follow the adventure alone and can fight locally with two players in split screen, each with a controller. This Nintendo Wii version uses ordinary buttons and analogue sticks. Wii gestures, extra content from a regional Wii release and that system’s accessories do not belong to this disc.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Dragon Ball Z: Budokai Tenkaichi 2 for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Dragon Ball Z: Budokai Tenkaichi 2

Spike developed Dragon Ball: Revenge of King Piccolo 2, released by Atari for Nintendo Wii in 2006. The first Tenkaichi had established arena combat and flight; the sequel sought more cohesion and character development. Dragon Adventure linked battles to journeys across a world map. Familiar events became part of a longer trip rather than solely separate confrontations. The publisher presented the game as a combination of action, fighting and light role-playing elements.

Producer Donny Clay explained in an interview that the story journey and world maps had deliberately been expanded. He also distinguished a character from its different forms. An extensive selection therefore does not consist solely of that many entirely different fighters. That nuance matters more than an isolated marketing figure. Added transformations and item-based development also changed decisions during and between battles, not just the number of portraits on the selection screen.

Tenkaichi 2 also appeared on Wii with substantially different controls. Nintendo Wii retained a standard controller. The European Wii release followed later and was announced with extra content, so it does not prove that all extras are on this Nintendo Wii disc. Within Spike’s trilogy, this is chiefly the entry connecting the original arena approach to a more extensive journey. Tenkaichi 3 would then offer a different selection of story battles and additional challenges.

Similar games for Nintendo Wii

Dragon Ball: Revenge of King Piccolo 3 and Budokai Tenkaichi 2 connect fights through world maps and character development on Nintendo Wii. Budokai 3’s Dragon Universe leads into more compact duels prepared through capsules. Tenkaichi 2’s Dragon Adventure uses larger flying arena battles. Similar travel and progression do not mean identical controls, viewpoints or fighting distances.

Dragon Ball: Revenge of King Piccolo and Budokai Tenkaichi 2 share flight and combat in large arenas on Nintendo Wii. The first organises its story through Z Battle Gate and has you select character forms beforehand. Tenkaichi 2 adds in-battle transformations and Dragon Adventure’s world map. Expansion therefore affects decisions during fights as well as the journey between them.

Dragon Ball: Revenge of King Piccolo 2 and Budokai Tenkaichi 3 share large arenas, transformations and local split-screen duels on Nintendo Wii. Tenkaichi 2 connects its story through Dragon Adventure’s world map. Tenkaichi 3 chooses Dragon History and extra battle challenges. Its larger selection therefore does not simply replace the same journey: the way you reach and experience story battles differs too.

Naruto Shippuden: Clash of Ninja Revolution 3 also uses three-dimensional fighters and requires timing for combos and defence on Nintendo Wii. The Budokai Tenkaichi games instead offer much greater distances, flight and ki attacks viewed from behind a fighter. Tekken keeps duels more closely centred on both opponents. Positioning remains important, but does not involve the same pursuit across a large space.

Tournament of Legends also allows sidestepping and thinking about space around an opponent on Nintendo Wii. Weapons, close fighting distances and dangerous arena edges give this a different meaning from Budokai Tenkaichi, where flight and energy attacks create larger movements. Both reward reading an attack, but your response depends on very different distances and movement options.