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Donkey Kong Country 2: Diddy's Kong Quest for Super Nintendo SNES
Donkey Kong Country 2: Diddy's Kong Quest for Super Nintendo SNES sends Diddy and Dixie to Crocodile Isle to rescue the kidnapped Donkey Kong. Kaptain K. Rool has filled the island with pirates, traps and dangerous routes. You jump through ships' holds, climb ropes and dodge enemies among brambles. Diddy cartwheels into enemies. Dixie uses her ponytail to descend more slowly, letting you adjust a jump for longer.
When both Kongs are together, you can switch characters or lift your partner and throw them to a higher spot. Animal friends add their own movements: Squitter makes web platforms and Rattly jumps high. Bonus rooms award Kremkoins, which you use to buy access to extra areas from Klubba. Ordinary Banana Coins pay for services from the Kong family, such as hints and travel. Hidden DK Coins form a separate collection for anyone wanting to search the levels thoroughly.
You play alone or take turns with two players. In Team, each person controls their own Kong and you hand over the turn; in Contest, you each follow your progress separately. With two standard SNES controllers, no Multitap is required. You save progress on the cartridge by visiting Wrinkly's Kong Kollege. This is not free saving at any moment you choose.
Region and language
Our Super Nintendo SNES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Donkey Kong Country 2: Diddy's Kong Quest for Super Nintendo SNES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Donkey Kong Country 2: Diddy's Kong Quest
Rare developed Donkey Kong Country 2: Diddy's Kong Quest, which Nintendo released for SNES in 1995. It followed Donkey Kong Country by a year and moved the action to the pirate island Crocodile Isle. Donkey Kong became the captive, while Diddy moved from companion to lead character. Dixie appeared as a new partner. Her ponytail gliding move changed how you could tackle long gaps and difficult landings.
Rare retained the first game's prerendered visual style, but replaced many jungle areas with ships, mines, an amusement park and bramble-filled passages. The team attack system let the two Kongs reach higher places together. New animal friends and separate coin collections added objectives beyond reaching the exit. Kremkoins linked the bonus rooms to the extra Lost World areas, so finding secrets directly affected which routes you could open.
David Wise composed the music. In an interview, he describes being given considerable freedom for this sequel and trying to make further use of the SNES's limited sound memory. He used short sampled waveforms with different filter settings and manually coded their sequence. This produced the original soundtrack, including the music for the bramble levels. The later Game Boy Advance adaptation added its own extras; these are not part of this original SNES cartridge.
Similar games for Super Nintendo SNES
Donkey Kong Country shares this sequel's barrels, animal friends, bonus rooms and prerendered visual style on SNES. Its duo consists of Donkey and Diddy; in the second game, Diddy and Dixie take over the rescue. Dixie's gliding move and throwing your partner make different routes possible. The sequel also distinguishes Banana Coins, Kremkoins and DK Coins, while the first game organises its secrets without that same division of currencies and rewards.
Donkey Kong Country 3 brings Dixie back on SNES with Kiddy Kong as her partner. This duo can also help each other and searches for bonus coins and hidden items. The third game expands the world map with boats and encounters with the Brothers Bear. Diddy's Kong Quest keeps the journey closer to K. Rool's pirate island and links its bonus rooms to Klubba and the Lost World. The choice of partner also changes the weight and reach of team actions.
Super Mario World likewise hides alternative routes and lets an animal helper change the platform action on SNES. Mario uses Yoshi and a cape, while Diddy and Dixie have their own attacks and team throws. Both games let two players take turns. Mario opens new links with secret exits on his world map; Diddy's Kong Quest has you search bonus rooms for Kremkoins to pay for access to extra levels.
Yoshi's Island combines precise jumps with hidden collections and animal protagonists on SNES. Yoshi can aim and throw eggs, while Diddy and Dixie use barrels and each other to deal with enemies and reach high places. Both offer more to discover than the normal exit. Yoshi's Island counts stars, red coins and flowers towards a level score; Diddy's Kong Quest divides rewards between DK Coins, bonus rooms and paid passages to the Lost World.
The Lion King also has you cross areas with animals, moving obstacles and precise jumps on SNES. Simba grows during the story and later gains attacks that suit his adult body. Diddy and Dixie instead remain a duo with different abilities available from the outset. The Lion King follows the events and locations of the film; Diddy's Kong Quest adds a world map, animal friends and an extensive hunt for bonus coins and hidden DK Coins.