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Dishonored for PlayStation 3
Dishonored for PlayStation 3 is a first-person stealth and action game. You play Corvo Attano, the bodyguard wrongly accused of murdering the Empress. In plague-stricken Dunwall, you seek those behind the conspiracy. Buildings combine industrial machinery with old mansions, alleys and guarded workshops. Each mission area contains different routes to reach an objective.
Blink crosses short distances, such as reaching a roof edge or moving behind a guard. Other powers and tools let you distract, influence time or attack directly. Combat can often be avoided, and important targets also have non-lethal solutions. Watch sightlines, sound and where you leave unconscious enemies. The amount of violence affects the world and the way the story develops.
This Game of the Year Edition bundles the original adventure with The Knife of Dunwall, The Brigmore Witches, Dunwall City Trials and Void Walker’s Arsenal. The two story additions follow assassin Daud; the Trials offer separate challenges. It remains a single-player game in which you try different approaches yourself. This is the original PS3 release, not the later Definitive Edition for newer consoles. That rerelease’s technical improvements are not part of this version.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Dishonored for PlayStation 3. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Dishonored
Arkane Studios developed Dishonored, released by Bethesda Softworks for PlayStation 3 in 2012. The team built Dunwall as a city where routes, devices and inhabitants interact. Corvo’s powers increased freedom to approach missions differently. A roof, window or machine could become an important part of a plan. The environment offered more information than simply the direction to the next objective.
The game carried choices between stealth and violence into mission consequences. Many casualties create more chaos, giving a quiet approach significance beyond immediate combat. Repeating missions could therefore be interesting: another route or combination of powers might produce a very different outcome. The focus remained on designed areas with multiple possibilities rather than an unrestricted city with every street freely available.
The PS3 Game of the Year Edition arrived in 2013, combining the base campaign and released expansions. Daud’s stories viewed Dunwall through another protagonist and added locations, tools and characters. Dunwall City Trials focused on movement, stealth and combat in separate tests. A Definitive Edition and new instalments followed on other consoles. Those later releases do not change the technical version played from this PS3 disc.
Similar games for PlayStation 3
Deus Ex: Human Revolution also offers stealth, detours and direct confrontation on PlayStation 3. Mechanical augmentations and hacking determine available routes there. Dishonored gives greater importance to movement through Blink and other powers. Where Jensen gathers much information through conversation, Corvo more often observes targets from rooftops and hidden passages.
BioShock also places bodily powers beside weapons in a troubled society on PlayStation 3. Environmental discovery and documents connect the games. Dishonored offers more freedom to avoid battles and resolve targets without lethal violence. BioShock concentrates more on firefights and managing resources during the journey through Rapture.
Thief also approaches a dark city through shadows, windows and high routes on PlayStation 3. Garrett uses tools and mainly searches for valuable loot. Dishonored gives Corvo supernatural movement and clearer targets within individual missions. Violence and non-lethal solutions affect the city’s condition and the story’s conclusion here.
Hitman: Absolution also revolves around watching guards and choosing a route to a target on PlayStation 3. Disguises and blending in shape many options there. Dishonored uses a first-person view and powers to cross changes in height. Corvo’s approach also influences chaos, while Hitman focuses more strongly on each individual assassination assignment.
Assassin’s Creed II combines rooftops, chases and assassination targets in historical cities on PlayStation 3. Ezio visibly moves through larger districts and blends among inhabitants. Dishonored divides Dunwall into mission areas and plays through Corvo’s eyes. Blink and other powers change the routes, while avoiding deaths takes a more prominent place here.