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Xbox One

Crash Bandicoot N Sane Trilogy - Xbox One

€ 19,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Crash Bandicoot N. Sane Trilogy for Xbox One

Crash Bandicoot N. Sane Trilogy for Xbox One is a 3D platform game in which you pursue Dr. Neo Cortex and try to rescue Tawna. The route crosses three islands, with jungle paths, ancient temples, rope bridges and factories. You usually see Crash from behind, but sometimes the course appears from the side or you flee straight towards the camera ahead of a rolling boulder. Each change of viewpoint requires you to judge distances and approaching dangers again.

Jumping and spinning are the basics. A jump lets you land on many enemies and break crates; a spin knocks opponents aside, but can also send fruit flying. Wumpa fruit earns extra lives and Aku Aku masks absorb hits. TNT crates require a different approach from ordinary wooden boxes. To earn a gem in the original version, you must break every crate in a level without losing a life along the way.

You play alone with one standard PlayStation controller. Checkpoint crates help during the same attempt, but do not save progress for after you switch off. You record progress on a PlayStation memory card at designated points, particularly after completing a Tawna bonus round. Gems and keys have their own recording opportunities. The game also offers passwords. Reaching an actual save opportunity is therefore part of the challenge; this is not the automatic saving system of N. Sane Trilogy.

Region and language

Our Xbox One games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Crash Bandicoot N. Sane Trilogy for Xbox One was originally released without a printed manual. This edition therefore does not come with a separate instruction booklet. Its absence does not mean that an item from the original packaging is missing.

Instructions for the controls and rules are provided in the game. Any additional leaflets or advertising inserts are not manuals and are only included if stated in the product details. We use the label “No Manual” for copies missing a manual that was originally supplied. You should therefore not expect a printed booklet with this game unless a special edition explicitly states otherwise.

The history of Crash Bandicoot N. Sane Trilogy

Naughty Dog released Crash Bandicoot N. Sane Trilogy in 1996 for the original PlayStation, with Universal Interactive as its partner and Sony as publisher. Andy Gavin and Jason Rubin began developing the concept while moving to California in 1994. They wanted to bring character-platforming action into three-dimensional environments. Choosing PlayStation reflected its technical capabilities and the opportunity for a new recognizable character alongside the established Mario and Sonic.

The camera determined how the team built that world. Rather than a completely freely controlled camera, the developers chose predetermined routes beside, behind and in front of Crash. This let them calculate which parts of an environment would be visible and fit considerable detail into that view. The cartoon-style animation also received considerable attention. Exaggerated movements and expressions needed to keep Crash readable among the colourful trees, walls and machines.

The game began Naughty Dog's original Crash series. Cortex Strikes Back followed in 1997 and Warped in 1998, bringing new moves and different ways to select levels. This first instalment still has the island map, straightforward jump-and-spin attacks and stricter rules for gems and saving. The later N. Sane Trilogy rebuild changed several of those rules. The Xbox One disc contains the original adventure, not that modern collection.

Similar games for Xbox One

Ratchet & Clank is a useful comparison on Xbox One within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Crash Bandicoot N. Sane Trilogy centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Ratchet & Clank to Crash Bandicoot N. Sane Trilogy.

Spyro Reignited Trilogy is a useful comparison on Xbox One within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Crash Bandicoot N. Sane Trilogy centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Spyro Reignited Trilogy to Crash Bandicoot N. Sane Trilogy.

Yooka-Laylee is a useful comparison on Xbox One within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Crash Bandicoot N. Sane Trilogy centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Yooka-Laylee to Crash Bandicoot N. Sane Trilogy.

Sonic Mania is a useful comparison on Xbox One within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Crash Bandicoot N. Sane Trilogy centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Sonic Mania to Crash Bandicoot N. Sane Trilogy.

LittleBigPlanet 3 is a useful comparison on Xbox One within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Crash Bandicoot N. Sane Trilogy centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from LittleBigPlanet 3 to Crash Bandicoot N. Sane Trilogy.