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Nintendo Wii

Call of Duty World at War - Nintendo Wii

€ 7,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Call of Duty: World at War for Nintendo Wii

Call of Duty: World at War for Nintendo Wii is a first-person shooter about the final years of the Second World War. You follow US Marines in the Pacific and Soviet soldiers advancing towards Berlin. Each theatre has its own character: tropical vegetation and Japanese defences give way to ruined streets and heavily defended buildings. As you follow your units, your objectives change from clearing positions to surviving an attack or supporting a breakthrough.

You aim down the sights, find cover and choose a different weapon at close range than when an opponent is farther away. The flamethrower plays a prominent role in the island battles. Enemies can attack unexpectedly from vegetation or concealed positions, so simply rushing forward achieves little. Battles alternate with sections in which vehicles or heavy weapons shape the situation. Checkpoints help you retry difficult passages without repeating the entire mission.

You aim with the Wii Remote and move with the Nunchuk. A second player can provide Squadmate fire with an additional Wii Remote: a second crosshair appears on the same image. That player does not control a separate soldier or receive their own half of the screen. The Wii version does not include Zombies. The online component is not offered as a functioning feature. The campaign therefore centres on the original war experience, alone or with that limited local shooting assistance.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Call of Duty: World at War for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Call of Duty: World at War

Treyarch developed Call of Duty: World at War, and Activision released it for Nintendo Wii in 2008. After the modern warfare of Call of Duty 4, this entry returned the series to the Second World War. The team used its predecessor's technology but chose different fronts and a bleaker presentation. In particular, placing the Pacific fighting alongside the advance through Europe defined this release's character.

The design emphasised different kinds of confrontation. In the Pacific, vegetation and hidden positions could conceal an unexpected attack; the European chapters brought larger street battles. The Wii adaptation added its own Squadmate system. That differed from the full cooperative campaign on other consoles: a second pointer supported the first player within the same camera view. The same name on the packaging therefore did not mean that every multiplayer feature was identical between systems.

The Wii release arrived in Europe on 14 November 2008 and was the system’s next main-series entry after Call of Duty 3. The Zombies component from other versions of World at War was absent here. Only Black Ops later brought those survival battles to Wii. On this console, World at War therefore chiefly preserves the two war fronts and adapted controls. The series’ development needs to be viewed by platform, not as one identical package for every console.

Similar games for Nintendo Wii

Call of Duty: World at War also uses historical battles and computer-controlled comrades on Wii. It switches between the Pacific and the advance on Berlin, whereas Call of Duty 3 stays in France. World at War also lets a second player join the shooting with a pointer and an extra Wii Remote. Call of Duty 3 has no such local assistance.

World at War and Modern Warfare – Reflex Edition both use the Squadmate system on Wii: a second player can help shoot within the same image. Their campaigns differ greatly in setting. World at War combines the Pacific with the advance on Berlin, while Reflex uses modern soldiers, night vision and different military equipment. The same local shooting assistance thus supports two different war campaigns.

World at War and Black Ops both follow different military operations on Wii but place them in different periods. World at War stays in the Second World War; Black Ops uses covert Cold War missions and Alex Mason’s interrogation. Black Ops also has Zombies for one local player. Those survival battles are absent from the Wii release of World at War.

Medal of Honor: Heroes 2 shares historical weapons and remote aiming on Wii. It follows an OSS agent behind enemy lines and also offers an Arcade option with automatic movement. World at War switches between two regular armed forces and lets you move through the campaigns yourself. Its local Squadmate pointer adds shooting assistance, not an automatic route through the level.

007 Quantum of Solace also uses a first-person camera and pointer aiming on Wii. Bond switches to a third-person view behind cover and can take enemies down silently. World at War emphasises military front-line combat and ambushes. Quantum of Solace has local split-screen matches; World at War limits its local shared play to a second crosshair within the same camera view.