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Nintendo Wii

Call of Duty 3 - Nintendo Wii

€ 4,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Call of Duty 3 for Nintendo Wii

Call of Duty 3 for Nintendo Wii is a first-person shooter about the Allied advance following the Normandy landings. You experience the fighting from American, British, Canadian and Polish perspectives. The different storylines belong to the same campaign in France. You move through villages, along roads and across open ground, working with other soldiers to break through enemy positions and secure important passages.

You look down the sights for accurate fire and change stance when cover or precision matters. Smoke grenades can obscure a crossing. A grenade landing nearby demands a quick reaction; when circumstances allow, you can throw it back. Combat combines movement with judging the right moment to reload or choose your next position.

You aim your weapon with the Wii Remote; the Nunchuk handles movement and other actions. Some actions require a gesture, such as wrestling an enemy or throwing a grenade. Vehicles also have their own controls. This Wii release contains the single-player campaign and no local or online multiplayer. Computer-controlled allies are part of the missions: you do not control an additional soldier alongside a second player.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Call of Duty 3 for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Call of Duty 3

Call of Duty 3 arrived on Wii in December 2006, alongside the European launch of Nintendo’s console. Activision published it and Treyarch developed it. The same war campaign appeared on several consoles, but Wii added pointer aiming and gesture-based actions. The game therefore belonged not only to the transition to new hardware: it also showed how an established first-person shooter could be operated with a different controller.

For the story, Treyarch chose the Normandy Breakout: the advance from Normandy following the landings in 1944. American, British, Canadian and Polish soldiers each had a place in the whole. Creative director Rich Farrelly explained at the time that the stories were intended to intersect. An event or encounter in one storyline could thus gain meaning from another unit's perspective. The campaign connects those viewpoints within the same theatre of war.

Military adviser Hank Keirsey helped the developers with historical and tactical information during their research. Through him, the team also spoke to veterans of units represented in the game. The result remains a scripted action game, with constructed combat situations and fixed assignments. Within the series, Call of Duty 3 followed the separate console campaign Big Red One. This Wii edition shows how Treyarch then brought several armies together in one continuous war story.

Similar games for Nintendo Wii

Call of Duty: World at War also uses historical battles and computer-controlled comrades on Wii. It switches between the Pacific and the advance on Berlin, whereas Call of Duty 3 stays in France. World at War also lets a second player join the shooting with a pointer and an extra Wii Remote. Call of Duty 3 has no such local assistance.

Modern Warfare – Reflex Edition shares Wii Remote aiming and switching between soldiers on Wii. Its missions take place in a modern war with different weapons, night vision and technological equipment. Call of Duty 3 keeps its story with Allied units in 1944. Both the setting and the tools used to approach an enemy position therefore change.

Medal of Honor: Heroes 2 also uses aiming and gestures in the Second World War on Wii. It follows a secret agent on a mission behind enemy lines and also includes a shooting-gallery-style Arcade option. Call of Duty 3 instead switches between four Allied perspectives. The struggle of several units within the same advance provides its connecting thread.

GoldenEye 007 also uses a first-person camera and missions with scripted story events on Wii. Bond can also approach guards quietly and bypass security, however. Call of Duty 3 more often places you in the middle of a shared battle with soldiers around you. They overlap in aimed shooting; the main difference is room for espionage versus a military advance.

Resident Evil 4: Wii Edition also lets you shoot precisely with a pointer on Wii, but views the action over Leon’s shoulder. Inventory management and searching buildings deliberately slow its pace. Call of Duty 3 uses a soldier’s-eye view and successive military objectives. As a result, you move through its battles with a different rhythm.