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Nintendo Wii

Avatar: The Game (No Manual) - Nintendo Wii

€ 4,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

James Cameron's Avatar: The Game for Nintendo Wii

James Cameron's Avatar: The Game for Nintendo Wii takes you to Pandora, but uses a different story and design from the PlayStation 3, Xbox 360 and PC versions. You play a young Na'vi warrior who must warn his clan after an RDA attack and defend Pandora's natural world. The journey leads through dense jungle, caves and areas occupied by humans. Familiar animals, plants and vehicles from the film's world appear alongside characters written specifically for this Wii campaign.

The action is viewed from a third-person perspective and combines stealth, combat, climbing and simple environmental puzzles. Tall grass provides cover for silent staff attacks. You eliminate distant targets with the bow by aiming with the Wii Remote. Collected spirits of Eywa improve health, weapons and stealth skills. The campaign alternates ground battles with rides on a direhorse and flights on a banshee, fighting RDA troops and machines along the way.

The Wii Remote and Nunchuk control movement, aiming and staff strikes. Wii MotionPlus is supported for more precise motion detection, but the campaign remains playable without it; the Wii Balance Board is optional as well. The game is strictly for one player and has no online features. This version focuses on the Na'vi and therefore does not offer the choice between RDA and Na'vi found in the more technically demanding console editions. Every mission and upgrade is included on the Wii disc.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

James Cameron's Avatar: The Game supports one player and uses a Wii Remote with Nunchuk. Wii MotionPlus and the Wii Balance Board are supported as options, but neither is needed to play the campaign. The complete Wii version is included on the disc and requires no network service.

Manual

The manual is missing from this copy of James Cameron's Avatar: The Game for Nintendo Wii. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of James Cameron's Avatar: The Game

Ubisoft had been working with Lightstorm Entertainment and James Cameron's production team on Avatar games since 2007. Ubisoft Montreal created a separate campaign for Nintendo Wii that accounted for the console's controls and technical capabilities. Ubisoft released the game in late 2009, shortly before the film reached cinemas. The European Wii version arrived in December and was later reissued under the Nintendo Selects label without changing the game content.

The Wii and PSP versions share their Na'vi perspective, but they are not reduced conversions of the PlayStation 3, Xbox 360 and PC game. That other game follows soldier Able Ryder and lets the player choose a side. On Wii, the developers built a linear adventure around one Na'vi warrior, based on stealth, staff combat and archery. Motion controls were also applied to taming animals and the flying sections above Pandora.

During production, Ubisoft received access to designs, names and background material from the film's world before the movie was released. The game therefore uses its wildlife, vehicles and conflict between the RDA and the Na'vi while telling an original side story. The Wii edition supported both Wii MotionPlus and the Wii Balance Board, but required neither. Later Avatar games follow other characters and periods; features from Frontiers of Pandora or remastered editions do not belong to this 2009 release.

Similar games for Nintendo Wii

Like Avatar, Rival Swords combines acrobatic exploration, direct combat and silent takedowns from a third-person camera. The Prince uses time powers and crosses palaces through elaborate platforming routes; the Na'vi warrior stays in the jungle, uses bow and staff and improves skills with spirits of Eywa. Avatar also adds controllable creatures and aimed shots with the Wii pointer.

Twilight Princess likewise has you fight, aim and solve puzzles across a large fantasy landscape with the Wii Remote and Nunchuk. Zelda offers a much more open world, dungeons and a larger inventory. Avatar follows a linear mission campaign and places greater emphasis on hiding in tall grass, ranged attacks and fighting armed RDA units.

The Force Unleashed maps powerful attacks to Wii movements and places a film universe in a new side story. Lightsaber combos, Force powers and arena-like battles are central there. Avatar has a slower structure, rewards approaching unseen and alternates staff combat with archery, platforming sections and flights on a banshee.

King Kong also uses a familiar film world and pits dangerous nature against modern weapons. Its perspective switches between the vulnerable Jack and the powerful Kong, with much first-person shooting. Avatar stays with one Na'vi warrior in third person and links the growth of bow, staff and stealth skills to collected spirits.

Dawn of the Dragon offers imaginative jungles, aerial battles and a hero defending nature against an army. Spyro and Cynder can fly more freely, use elemental powers and support local cooperative play. Avatar is for one player only, limits flying to separate missions and makes silence, cover and precise aiming more important than extensive aerial exploration.