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Army of Two: The 40th Day for PlayStation 3
Army of Two: The 40th Day for PlayStation 3 is a third-person shooter in which Tyson Rios and Elliot Salem become trapped in an embattled Shanghai. An ordinary job turns into an escape through a city being destroyed around them. The two mercenaries seek cover, secure passages and help one another past armed opponents. You see your character from behind, letting you check where your partner and the next safe position are even during a firefight.
The Aggro system distributes enemy attention. Anyone who fires heavily or makes their presence obvious draws opponents towards them. This gives the other partner room to find a flank. You can also drag an injured partner to safety and help them, customise weapons and perform joint actions at certain moments. During the campaign you encounter civilians and situations requiring a choice. A mission therefore involves more than how many opponents you hit.
You play offline alone with a computer-controlled partner or locally with two players on a split screen. Each person needs a controller to cooperate; teamwork is part of the campaign itself. Clear agreements about distracting, advancing and helping often change the character of a difficult section. This is the original PS3 game. Chapters of Deceit appeared later as a separate expansion and does not automatically belong to this base release.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Army of Two: The 40th Day for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Army of Two: The 40th Day
EA Montreal developed Army of Two: The 40th Day, and Electronic Arts released the game for PlayStation 3 in 2010. It was the sequel to 2008's Army of Two and brought Salem and Rios back as an established duo. This time the story revolved around surviving in one badly affected city. Shanghai provided a continuous disaster zone in which the two mercenaries repeatedly needed to cooperate, rather than a series of separate international jobs as the main framework.
The design developed the idea of a two-person shooter further. One mercenary draws fire while the other seeks a better angle; helping and joint actions make that dependence tangible. Extensive weapon customisation also provided room to combine parts and change your equipment. Choices concerning civilians and opponents interrupted the fighting and showed consequences. The journey through the city therefore also included moments when you had to decide something other than the best shooting position.
The original PS3 release offered both a solo campaign with a controlled partner and local cooperation on a split screen. That local option is separate from the internet services available at the time. Chapters of Deceit later appeared as a separate expansion and does not automatically come with the base game. Within the series, The 40th Day is Salem and Rios's second adventure. This version particularly preserves the combination of two established protagonists, dividing enemy attention and a campaign built around mutual help.
Similar games for PlayStation 3
Rainbow Six Vegas also asks you to construct an attack from different angles on PlayStation 3. You command a counterterrorism unit with direct orders, a door camera and carefully prepared entries. Army of Two emphasises the relationship between two mercenaries and deliberately drawing fire. You mainly divide attention between two partners rather than plan access for a complete squad.
Rainbow Six Vegas 2 uses cover and a team that enters a room at your signal on PlayStation 3. Army of Two also benefits from flanking attacks, but makes enemy attention visible through Aggro. One partner draws fire while the other moves. Army of Two's story campaign is also explicitly designed for two players to sit together and play on one screen.
Ghost Recon Advanced Warfighter 2 offers a camera behind the soldier and orders to teammates on PlayStation 3. You survey larger military areas and use information through Cross-Com. Army of Two keeps its tactics closer to one partner, cover and distracting enemies. If you like maintaining an overview of a complete squad, Ghost Recon offers more of that; Army of Two makes mutual dependence more immediate.
Ghost Recon Future Soldier also combines a camera behind the soldier with customisable weapons on PlayStation 3. Sensors, optical camouflage and simultaneous shots help prepare an attack. Army of Two uses visible distraction: you deliberately make a partner stand out so you can move yourself. Both reward cooperation, but the way you handle enemy attention differs greatly.
Call of Duty 4: Modern Warfare lets you experience modern military action from a first-person perspective on PlayStation 3. You follow a unit through set story scenes and changing objectives. Army of Two keeps its perspective with two protagonists and makes helping, distracting and customising weapons more important. Local cooperation is part of the main campaign here; the original Modern Warfare story campaign is played alone.