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Army of Two for PlayStation 3
Army of Two for PlayStation 3 is a third-person shooter in which teamwork determines how a gunfight unfolds. You follow Rios and Salem, two former soldiers taking contracts for a private military company. Their work sends them to different conflict zones and deeper into a conspiracy. You choose one of the two mercenaries and move through the campaign with a human or computer-controlled partner.
The Aggro system makes enemy attention a tool. Whoever fires loudly and persistently is more likely to draw fire, allowing the other partner to take another route. Weapons, distance and lines of sight affect that division. You therefore use cover not just to survive but to give each other room. With a computer-controlled partner, you can issue orders to attack, wait or return, for example. Coordinating actions matters more than simply running in the same direction together.
You spend earned money on buying and upgrading weapons. Parts change your equipment's properties and can affect how much attention you attract. You can play the campaign alone with an AI partner or locally with two players in split screen; two controllers are required. This is the original Army of Two from 2008. The later stories and new systems from The 40th Day and The Devil's Cartel are not on this disc. Current online functionality is not promised.
Region and language
Our PlayStation 3 games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Army of Two for PlayStation 3 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Army of Two
EA Montreal developed Army of Two, and Electronic Arts released it for PlayStation 3 in 2008. It began a new series built around two fighters working together. The protagonists Rios and Salem work for a private military company in the story. Their contracts therefore involve more than winning a battle: payment, employers and the interests behind an assignment also play a role in their journey.
The Aggro system gave teamwork a visible role in every gunfight. The player attracting more attention allows their partner to move or attack differently. At release, EA explained that firing behaviour, distance and weapon type were among the factors involved. Equipment thus connects with the division of roles. A weapon is not only a way to cause damage but also a choice about who carries the risk of enemy fire.
The series continued in 2010 with The 40th Day, taking the same two protagonists to Shanghai. The Devil's Cartel followed in 2013 with Alpha and Bravo in another setting. Those later names and systems should not be applied retrospectively to the original. This PS3 edition shows the first design: a campaign about two partners, customisable weapons and control over enemy attention. Local cooperation remains distinct from the online services offered alongside the campaign at the time.
Similar games for PlayStation 3
Army of Two: The 40th Day takes Rios and Salem to an attacked Shanghai on PS3. You again work as a pair and customise weapons, but the city now forms a connected disaster setting. The original crosses different conflict zones and introduces their mercenary work. If you want to follow the characters in order, this first Army of Two is the starting point.
Army of Two: The Devil's Cartel uses Alpha and Bravo in a conflict with a Mexican drug cartel on PS3. Cooperation and customisable weapons remain, but the Overkill system gives the action a different emphasis. The first game focuses more explicitly on dividing Aggro: one partner draws enemy fire so the other can move. These are separate campaigns with different protagonists.
Resident Evil 5 lets you cooperate as Chris and Sheva against infected enemies on PS3. Sharing items and helping each other matter, with horror creatures and limited inventory space providing extra pressure. Army of Two builds its encounters around cover, firearms and directing enemy attention. Both use a fixed duo, but their opponents and supply management change the agreements between players.
Kane & Lynch: Dead Men also follows two armed protagonists with a troubled relationship on PS3. Its crime story and orders to additional crew members create a different framework from Rios and Salem's military contracts. Army of Two mainly makes cooperation measurable through Aggro and weaponry. Both connect shooting to a partnership but develop that connection differently through mechanics and story.
Borderlands combines cooperative shooting with character development and searching for ever-changing loot on PS3. The action uses a first-person perspective, and new weapons mainly come from discoveries and rewards. Army of Two keeps its campaign more firmly centred on a fixed pair and modifying purchased equipment. The emphasis is therefore more on roles within a fight than building a collection of loot.