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Nintendo Wii

Anno: Create a New World - Nintendo Wii

€ 7,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Anno: Create a New World for Nintendo Wii

Anno: Create a New World for Nintendo Wii is a city-building and strategy game set in a fictional world around the year 1404. King George sends his sons William and Edward to search for fertile land after drought and famine have struck the realm. You establish settlements on islands, lay roads and build houses, workshops, markets and harbours to supply residents with food and goods.

Every production chain requires planning. Lumberjacks supply planks for new buildings, farms produce raw materials and ships connect islands with different natural resources. When residents receive enough amenities, their social level rises and they demand new products. Trade, taxes and available space determine whether a city grows or stalls. The Wii pointer selects buildings, menus and parts of the map without a traditional mouse.

The campaign presents a series of assignments involving advisers, rivals and two princes with different views on government. You can also play scenarios and develop settlements in a freer format. Combat exists, but the economy, production and expansion remain more important than fast action. Anno is for one player only; every mission and scenario is stored on the disc and requires no network connection.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Anno: Create a New World supports one player and uses a Wii Remote with Nunchuk. The campaign and scenarios are stored entirely on the disc. No network features or additional accessories are required.

Manual

Anno: Create a New World for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Anno: Create a New World

Keen Games developed Anno: Create a New World for Nintendo Wii and Nintendo DS. Ubisoft released the European version on 22 May 2009. The same game appeared in North America as Dawn of Discovery. The title is a self-contained console chapter in the Anno series with its own story, while its historical atmosphere and economic production chains connect it to the PC games.

The designers adapted a genre full of windows and small buttons for playing from the sofa. Large icons, radial menus and the Wii Remote pointer make building and navigation easy to read on a television. The campaign introduces its systems step by step. Players therefore begin with basic needs and simple buildings before trade routes, multiple islands and more complex chains of goods are added.

The Wii and Nintendo DS versions share their main story, but the controls, map display and presentation were designed separately for each system. Create a New World should not be treated as the same game as the PC title Anno 1404 either: the setting and some ideas overlap, but the content and interface differ. The physical Wii disc remained a local single-player release with no later downloadable expansions required to complete the campaign.

Similar games for Nintendo Wii

SimCity Creator lets you zone a modern city, draw roads and experience disasters. Anno works with medieval islands, separate production chains and trade by ship. Both use the Wii pointer, but Anno also tells an extensive campaign story.

Little King's Story combines building a kingdom with commanding citizens during exploration and combat. Anno keeps the player above the map and focuses mainly on the economy, supplies and trade routes. Its pace is calmer and its production planning more detailed.

MySims Kingdom revolves around helping characters, building objects and restoring areas in a light-hearted adventure world. Anno also uses islands and assignments, but has you manage complete settlements and economies instead of individual pieces of furniture and social requests.

Rune Factory Frontier combines farming with relationships, dungeons and direct combat from the perspective of one character. Anno shows the world from above and controls entire cities, ships and production chains. Both require daily planning, but on a very different scale. Rune Factory ties that planning to seasons and personal energy, while Anno responds mainly to population, stocks and trading capacity.

Harvest Moon grows a single farm through sowing, caring for animals and building relationships. Anno distributes resources across many buildings and islands and has no personal farming life. Their similarity lies in gradual growth; the difference lies in city government and trade. Anno also makes you supply several settlements at once, whereas Harvest Moon follows the calendar and daily work of one main character.