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Nintendo Wii

Alice in Wonderland (No Manual) - Nintendo Wii

€ 9,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Alice in Wonderland for Nintendo Wii

Alice in Wonderland for Nintendo Wii follows the world of Tim Burton’s 2010 film. Rather than Alice herself, you control five members of the Underland resistance who guide her through strange landscapes: the White Rabbit, Dormouse, March Hare, Mad Hatter and Cheshire Cat. Along the way, you protect Alice from playing-card soldiers, leap over chasms and look for passages leading to the Red Queen’s castle.

Each character solves a different kind of problem. The White Rabbit slows or reverses time, the March Hare moves objects from a distance, the Mad Hatter changes perspective to reveal hidden paths, the Cheshire Cat makes himself and objects appear or disappear, and the Dormouse handles direct combat. You switch between them on the spot and combine their abilities to overcome optical illusions, operate switches and solve environmental puzzles.

You use the Wii Remote to point at targets, activate special powers and perform attacks. New combat techniques and upgrades open up additional possibilities during the journey, while hidden chests give you a reason to revisit earlier areas. The adventure is exclusively for one player and is included in full on the disc. This Wii version differs in content from the Nintendo DS game, which has its own design and different playable characters.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Alice in Wonderland supports one player and uses a Wii Remote with a Nunchuk. The complete campaign is on the Wii disc; online features and additional accessories are not required.

Manual

The manual is missing from this copy of Alice in Wonderland for Nintendo Wii. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Alice in Wonderland

Étranges Libellules developed Alice in Wonderland for Wii and PC for Disney Interactive Studios. The game was released in Europe on 5 March 2010, alongside Tim Burton’s cinema release. The studio used characters, voices and locations from that production, but turned the journey into a self-contained action adventure with platforming sections, combat and puzzles.

Instead of treating Alice as an action hero, the developers built the design around her protectors. Their powers turn the film’s imagery into gameplay rules: time can be stopped, objects float, perspective changes and invisible elements reappear. Some passages therefore require several characters in succession. The character-switching system and the gradual expansion of their abilities form the core of the Wii campaign.

The Nintendo DS version was also made by Étranges Libellules, but uses a different visual style, different controls and a partly different cast of characters. The Wii and PC editions do share their three-dimensional adventure. Alice in Wonderland remained a local single-player game without a sequel or downloadable chapters. This physical edition therefore preserves the film’s game adaptation as it appeared in 2010, without features from later Disney games.

Similar games for Nintendo Wii

Epic Mickey also uses a dark Disney world and lets you change the environment with a special power. Mickey paints objects in or uses thinner to remove them and makes choices, while Alice lets you switch between five characters for time, telekinesis, perspective and invisibility powers. Epic Mickey has larger areas; Alice builds more compact puzzles around protecting a single character you are escorting.

LEGO Harry Potter lets you switch between heroes with their own spells to solve puzzles. It supports local co-op, offers plenty of collectibles and includes free play. Alice is exclusively for one player, follows a single film world and uses five fixed powers rather than a large selection of spells and characters.

Asterix also combines a film licence with platforming, combat and puzzles, but alternates these with sporting events and local multiplayer. Alice focuses more on optical illusions and combining character powers. Its combat supports exploration, while Asterix puts larger groups of Romans and separate sporting events at the centre.

Tintin also follows a film in a linear action adventure with platforming, combat and puzzles. It features different vehicles and a separate co-op campaign. Alice stays in Underland, is for one player only and gets its variety from constantly switching between five magical companions.

The Spiderwick Chronicles has different family members travel through a hidden fantasy world, using their own weapons and abilities. Both games combine combat, collecting and environmental puzzles. Spiderwick places more emphasis on individual heroes and field guides; Alice focuses on combined powers, illusions and escorting Alice safely.