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Super Nintendo SNES

Aladdin - Super Nintendo SNES

€ 14,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Aladdin for Super Nintendo SNES

Aladdin for Super Nintendo SNES is Capcom's platform adventure based on the Disney film. You run across the rooftops of Agrabah, escape palace guards and search for the magic lamp with Abu. Aladdin fights without a sword: you jump on enemies and throw apples to make room. A running start helps you jump further. You pull yourself up ledges and beams or swing above danger. This combines short fights with jumps that constantly ask you to watch your surroundings.

The journey takes you through the Cave of Wonders, past collapsing caverns and into the strange world inside Genie's lamp. A small white cloth you find lets you glide further during a jump. On the flying carpet, you then control height and speed as the surroundings rush past. You collect apples, emeralds and food: bread restores one heart, while a roast chicken fills your entire health meter. Treasure chests and jars encourage you to search above and below the direct route as well.

You play this adventure alone with one standard SNES controller. After completing an entire level, you receive a password made up of characters from the film. Note their order to start at that point next time; the cartridge does not keep a separate save file. The options let you change the button layout. Progress mainly depends on timing your jumps, using apples wisely and recognising safe landing spots.

Region and language

Our Super Nintendo SNES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Aladdin for Super Nintendo SNES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Aladdin

Capcom developed Aladdin for the Super Nintendo and released it in Japan and North America in 1993. Europe followed in 1994. The game used characters and locations from Disney's 1992 animated film, but built its own platform levels around them. Shinji Mikami helped design it during the period when he also worked on other Disney games at Capcom. His later fame through Resident Evil therefore began not with horror, but with projects including this colourful film world.

Around the same time, a different Aladdin game by Virgin Games appeared on the Sega Mega Drive. Sharing a film licence did not make the two the same production. For its SNES game, Capcom emphasised jumping, grabbing and acrobatic movement, without the Sega edition's sword. The areas were laid out differently too. Visiting Genie's lamp and searching for Abu in a pyramid show how the Nintendo adaptation added situations of its own to the film.

That separate development history remained visible in later rereleases. Digital Eclipse brought both 16-bit games together in Disney Classic Games Collection in 2021. That collection's additional rewind function, quick saves and museum sections are not part of this original SNES cartridge. Here you follow the fixed route of Capcom's original adventure and resume using the passwords the game displays after its levels.

Similar games for Super Nintendo SNES

The Magical Quest Starring Mickey Mouse is another Disney platform game by Capcom on SNES. Both let you jump on enemies and search for items in a drawn environment. Mickey also receives costumes with magic powers, a fire hose and climbing equipment, giving the same hero different tools. Aladdin keeps his acrobatics, apples and gliding cloth together. His chases and carpet rides interrupt the usual jumping, while Mickey more often uses a new costume to overcome an obstacle.

Super Mario World shares Aladdin's jumping on opponents and searching for hidden items. Mario travels through a world map with secret exits and branches, while Aladdin follows a fixed sequence of film-like areas. The cape and Yoshi give Mario other ways to cross a level. Aladdin instead uses ledges, beams and apples. A detour for him therefore mainly involves reaching a higher spot or a hidden treasure.

Donkey Kong Country on SNES also demands carefully timed jumps across gaps and between moving enemies. The apes roll, launch from barrels and receive help from animal friends. Aladdin grabs beams and glides with his cloth; he does not switch between two playable characters. Donkey Kong's prerendered jungle imagery also differs clearly from Aladdin's cartoon-like streets, palaces and magical caves. Both reward searching places away from the shortest route.

Mega Man X on SNES combines platforming with shooting and learning attack patterns. Aladdin's apples also help you keep your distance, but do not replace an extensive arsenal. X acquires weapons from defeated bosses, climbs walls and lets you choose between different enemy areas. Aladdin follows a prescribed journey and repeatedly uses his fixed moves. If you enjoy precise jumping, the timing will feel familiar, but X offers more choices about weaponry and progression order.

Super Ghouls 'n Ghosts is another SNES platform game by Capcom where keeping your distance and landing well matter. Arthur throws weapons and performs a double jump, but loses his armour when hit. Aladdin has a health meter made of hearts and restores it with food. His passwords make returning after a play session easier. Arthur's grim journey also requires two runs for the full ending, while Aladdin tells its film adventure along one consecutive route.