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Nintendo Wii

Agatha Christie: And Then There Were None - Nintendo Wii

€ 12,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Agatha Christie: And Then There Were None for Nintendo Wii

Agatha Christie: And Then There Were None for Nintendo Wii places you as boatman Patrick Narracott among ten guests on remote Shipwreck Island. A storm makes a return impossible, and a gramophone voice accuses everyone present of a hidden crime. Once the first death occurs, you investigate the mansion, coast and outbuildings as the group steadily shrinks. Narracott was written especially for the game and gives you an active role outside the characters from Christie's novel.

You explore fixed camera views, talk to suspects and collect documents and objects. The inventory lets you inspect, take apart and combine items to work out doors, machines and other puzzles. The Wii Remote acts as a pointer and is moved during actions, such as turning a door handle. A notebook records conversations and clues. Parts of the island and several side tasks are optional, so investigation away from the main route provides additional background.

The final chapters respond to your choices and can lead to four different endings. The game therefore deliberately departs from the novel, even if you already know the culprit. After completion, you can also view Christie's original ending. The adventure is entirely for one player and is contained on the Wii disc; no network features or extra accessories are required. The focus is on reading, observation, conversations and inventory puzzles rather than combat or time pressure.

Region and language

Our Nintendo Wii games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Agatha Christie: And Then There Were None uses one Wii Remote and supports one player. The game uses the motion sensor for pointing and several actions; a Nunchuk or other extra accessory is not required. The complete adventure, four endings and the original book ending are on the Wii disc and require no network service.

Manual

Agatha Christie: And Then There Were None for Nintendo Wii includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Agatha Christie: And Then There Were None

AWE Productions originally developed And Then There Were None for Windows. The Adventure Company released that version in 2005 as the first entry in its series of games based on Agatha Christie books. Designer and writer Lee Sheldon added Patrick Narracott to create a playable character without directly controlling one of the original guests. The European Wii version was released on 8 February 2008.

The move to Nintendo Wii retained the story and puzzle structure of the PC game. The cursor was linked to the Wii Remote pointer, and several everyday actions received motions such as turning, digging or shaking. The game follows the premise of the 1939 novel but introduces extra locations, side tasks and several possible survivors. Even someone who knows the book can therefore discover different scenes and outcomes.

The game was followed by Murder on the Orient Express and Evil Under the Sun, also from AWE Productions. On Wii, And Then There Were None appeared first; Evil Under the Sun followed later in 2008. The series remained close to classic point-and-click adventures: pre-rendered environments, conversations, objects and logical tasks drive progress. The disc preserves the complete story without reliance on online services.

Similar games for Nintendo Wii

Evil Under the Sun is the other Agatha Christie adventure on Wii and uses the same mixture of conversations, investigation and inventory puzzles. There you control Hercule Poirot within a reconstruction for Captain Hastings and can consult a built-in hint system. And Then There Were None follows Patrick Narracott on a sealed-off island, offers four endings and lets you investigate among the threatened guests without an established detective.

Another Code: R likewise tells a slow mystery through investigation, documents and Wii motions. It follows teenager Ashley in a personal story about her missing mother, while And Then There Were None develops a sealed murder case with an adult ensemble. Both reward careful observation; Another Code uses more conversations and device puzzles, while Agatha Christie uses more combined objects and suspects.

Secret Files: Tunguska is a traditional point-and-click adaptation with a pointer cursor, large inventory and many object combinations. It switches between Nina and Max and travels across international locations. And Then There Were None instead remains on one isolated island and builds tension as guests disappear. Both require systematic searching, but Secret Files tells a conspiracy thriller rather than a classic locked-room murder.

Broken Sword likewise uses conversations, examined objects and pointing with the Wii Remote. George and Nico pursue an international conspiracy with humour and historical riddles; And Then There Were None keeps a darker tone and confines suspicion to one mansion and its residents. The Director’s Cut adds new scenes to an existing adventure, while Agatha Christie has several endings shaped by your final choices.

The Silver Earring has Sherlock Holmes question witnesses, gather traces and answer questions about the evidence at the end of chapters. And Then There Were None has no formal quizzes and places the player as a new character in the middle of the danger. Both use a familiar British crime setting and plenty of text, but Sherlock follows a professional detective while Narracott must discover whom to trust.