Free shipping in the Netherlands from €60 • Dispatched next working day

Gaming history · NexWave Games

How Conker changed from a cheerful platform hero to a scolding squirrel

A wide-eyed squirrel, a colourful world and a developer that also made Banjo-Kazooie: on paper, Conker seemed like a familiar Nintendo 64 hero. Yet his adventure featured drinking, strong language and awkward movie jokes. Behind Conker’s Bad Fur Day lies a striking change of direction. That history makes it worth looking beyond the notorious scenes with which the game is often associated.

Nintendo 64 console with controller
Conker's Bad Fur Day was released for Nintendo 64; the later Live & Reloaded took the squirrel to Xbox. Photo: Evan-Amos / Wikimedia Commons (public domain)

Another adventure was already planned

Rare initially worked on Conker's Quest, later known as Twelve Tales: Conker 64. In surviving promotional texts, the studio described a kind of interactive cartoon. Conker and Berri were given strong emotions, a lively environment and different play ideas. The project matched the interest in three-dimensional platform games in which you explore, jump and meet all kinds of characters along the way.

That original game did not appear in that form. Twelve Tales is therefore not a forgotten retail release that you can encounter somewhere on cartridge. It is a canceled development project. For collectors, that distinction is important: old advertisements, previews, and images show what a game could have become, not necessarily what was ultimately released.

Rare wanted to reach an older audience

The change was a conscious choice. In the official letters column Scribes, Rare explained in February 2000 that the studio saw a need for something new besides the usual platform adventures. The team also wanted to appeal to older players with Conker. The adult content was explicitly mentioned; the cute protagonist did not mean a game for young children.

That decision changed the meaning of the appearance. A friendly cartoon world makes an unexpected, crude joke extra disruptive. Conker therefore uses recognizable forms from the genre and gives them a different tone. You don't have to like that humor to see how focused the makers play with expectations.

There is an adventure behind the jokes

Attention easily goes to the swear words and filth. Yet it is more interesting to also look at how the scenes are constructed. Situations, conversations and references to films give the tour its own character. Anyone who expects a normal search for collectibles will notice that the presentation constantly demands attention.

The absurdity takes a very concrete form in an opera-singing mountain of excrement. Other scenes borrow their form from science fiction and action films such as The Matrix and Alien. The joke often lies in recognising a movie scene within a world that, at first glance, looks like a children’s platform adventure.

This makes Conker suitable for viewing as a snapshot of the times. The combination of cartoon characters, adult humor and pop culture of the time tells something about the audience that Rare wanted to reach. A recognizable film reference can now land differently, while the clash between the sweet appearance and the content remains clear.

The squirrel later moved to Xbox

Conker: Live & Reloaded later brought the story to the original Xbox, with an updated audiovisual presentation. Rare combined that adventure with a differently structured military multiplayer mode. It is therefore not a release where only the box and platform name changed.

Anyone who wants to rediscover Conker can take the story behind the game without having to look up all the jokes in advance. The surprise of a scene is stronger when you encounter it in the adventure itself. For a physical copy, always check the platform listing and content offered, so that it is clear which Conker edition you are receiving.

← All blogs